wined3d: Rewrite shader_glsl_map2gl() to properly take the write mask into account.
authorH. Verbeet <hverbeet@gmail.com>
Mon, 15 Jan 2007 18:32:07 +0000 (19:32 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 16 Jan 2007 15:06:11 +0000 (16:06 +0100)
commitb3ff0c3703bdd956bd87cedf2c2eb9a5b04f4be4
tree2007711499cea2f65c692157d8ad0947e2d92fa5
parent7252b4d340a41daa2d10ad2df3908b70417a849f
wined3d: Rewrite shader_glsl_map2gl() to properly take the write mask into account.
dlls/wined3d/glsl_shader.c