wined3d: Add missing GL locking to fragment_pipeline.enable_extension() implementations.
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 12 May 2009 14:19:55 +0000 (16:19 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 13 May 2009 10:01:43 +0000 (12:01 +0200)
commitb5aee04023e69b6e49d96226ec551b8b4bf3bf55
tree603b7e8eb1dcc8c3766e327e46ba71b0037ad577
parent91c3a5eac195360e6598537594edfeccb685bdab
wined3d: Add missing GL locking to fragment_pipeline.enable_extension() implementations.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/ati_fragment_shader.c
dlls/wined3d/nvidia_texture_shader.c