wined3d: Add read_from_framebuffer_texture which combines code from read_from_framebu...
authorRoderick Colenbrander <thunderbird2k@gmx.net>
Sun, 10 Feb 2008 21:20:15 +0000 (22:20 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 11 Feb 2008 18:58:58 +0000 (19:58 +0100)
commitba90a740beb9ce9a839cc843db8d87f5a37becdd
tree8e7f9c7c6d7bdba7b43dc0fb0e0be7d9925e0efa
parent61ca7a5731d878988fab8c31713fc0b45925735e
wined3d: Add read_from_framebuffer_texture which combines code from read_from_framebuffer (drawpixels) and LoadLocation.

This makes the code easier to read and the pieces borrowed from
read_from_framebuffer are more correct than the code in LoadLocation.
dlls/wined3d/surface.c