wined3d: Explicitly handle 0 rt_count right at the start of context_apply_draw_buffers().
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 8 Apr 2011 18:22:49 +0000 (20:22 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 11 Apr 2011 09:50:40 +0000 (11:50 +0200)
commitbf99c0248f04655dfb402d03bc29a52a20dc5466
treecc440a7546057b618c9ea154a161f54a0823ac92
parent6eed4c4241ae30f9e0af2581555c5ce6c25623f3
wined3d: Explicitly handle 0 rt_count right at the start of context_apply_draw_buffers().

It's trivial, and allows the rest of the code to assume at least 1 render
target is present.
dlls/wined3d/context.c