wined3d: WINED3DSIO_POW should use the absolute value of the first source register.
authorH. Verbeet <hverbeet@gmail.com>
Fri, 11 May 2007 10:12:40 +0000 (12:12 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 11 May 2007 11:24:15 +0000 (13:24 +0200)
commitc3c57247899fbc31b19293f63625b89f46e2be7b
treeca1fcdd3edf16fadfc4a5fa425a5059651af39e4
parentd74e643f8ce2ab2432c2a755c670962e44b64246
wined3d: WINED3DSIO_POW should use the absolute value of the first source register.
dlls/wined3d/glsl_shader.c
dlls/wined3d/pixelshader.c
dlls/wined3d/vertexshader.c
dlls/wined3d/wined3d_private.h