wined3d: Explicitly enable depth buffer writing in depth_blt().
authorH. Verbeet <hverbeet@gmail.com>
Tue, 24 Jun 2008 22:32:00 +0000 (00:32 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 25 Jun 2008 08:43:08 +0000 (10:43 +0200)
commitc433562a68743088283f61656b950cfe50347e59
tree090c5b77d672c1c15c51f07d23303e2a4d6ab653
parent6056fd1b0571938f5785b84b006095517c6f18dd
wined3d: Explicitly enable depth buffer writing in depth_blt().

This prevents conflicts with WINED3DRS_ZWRITEENABLE.
dlls/wined3d/drawprim.c