wined3d: Use the absolute source value in shader_glsl_rsq().
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 1 Feb 2010 12:52:59 +0000 (13:52 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 1 Feb 2010 13:16:26 +0000 (14:16 +0100)
commitc43c2a284513d85f3bb0a31da21e6177c97d41f1
treec5801d7f3780616643dd0c39fe6a21ad6da3d04a
parentadf4ca2e23873811a22fc82022f5d7753e9d569a
wined3d: Use the absolute source value in shader_glsl_rsq().
dlls/wined3d/glsl_shader.c