wined3d: Move shader_fragment_enable to the fragment pipeline implementation.
authorStefan Dösinger <stefan@codeweavers.com>
Fri, 4 Jul 2008 20:09:49 +0000 (15:09 -0500)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 11 Jul 2008 12:32:37 +0000 (14:32 +0200)
commitc48195e417f3b645d67c364ad59f25f127ba4104
treefd942924219a4108e812a17f37f4d14e3c44f652
parentf330815da50c0b29de60caf6b81f8a66b26cd5a2
wined3d: Move shader_fragment_enable to the fragment pipeline implementation.

It isn't related to the shader backend any longer. The nvts_enable in
the ffp code isn't quite right as well, it should be moved away once
there is a dedicated nvts fragment pipeline replacement
dlls/wined3d/arb_program_shader.c
dlls/wined3d/ati_fragment_shader.c
dlls/wined3d/baseshader.c
dlls/wined3d/context.c
dlls/wined3d/directx.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/state.c
dlls/wined3d/wined3d_private.h