wined3d: Recognize SM4 arrays.
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 16 Jul 2009 11:08:21 +0000 (13:08 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 16 Jul 2009 14:03:23 +0000 (16:03 +0200)
commitc4f8845bc94dc6f26aed0bb62b98faba12a83a4e
tree501823c636fc5aa7cb106bcbb77a7f4d2631792a
parentf24bf3e4bd78f65f56a67df292c40864294693a6
wined3d: Recognize SM4 arrays.

This is for SM4 constant buffers, which look like cb<x>[<y>]. At some later
point we should probably translate pre-SM4 constants to constant buffers.
dlls/wined3d/baseshader.c
dlls/wined3d/shader_sm1.c
dlls/wined3d/shader_sm4.c
dlls/wined3d/wined3d_private.h