wined3d: Implicit depth/stencil surfaces don't have a container.
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 30 Aug 2010 18:29:48 +0000 (20:29 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 31 Aug 2010 12:23:47 +0000 (14:23 +0200)
commitc568916f9e372ea7191aa55413723bdb0bb6947e
tree915d8a4fab074d8046bacc8bdef75d5153436e73
parent4005eb2a18e93d61b1bb3ea3d258e58078921f2c
wined3d: Implicit depth/stencil surfaces don't have a container.

They're owned by the device instead of the swapchain.
dlls/d3d10core/device.c
dlls/d3d8/device.c
dlls/d3d9/device.c
dlls/ddraw/ddraw.c
dlls/wined3d/device.c
dlls/wined3d/swapchain.c
include/wine/wined3d.idl