wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed.
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 23 Sep 2009 16:42:08 +0000 (18:42 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 24 Sep 2009 11:24:19 +0000 (13:24 +0200)
commitca05ef5dd00385f46bb2fe94bce1f13d5860b7ae
tree965c51a915b6213ce776d4d465241796ab968423
parentafed6a3f77dc43e1ccc21cc1099621073b8030a4
wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed.
dlls/d3d10core/shader.c
dlls/d3d8/vertexshader.c
dlls/d3d9/vertexshader.c
dlls/wined3d/device.c
dlls/wined3d/vertexshader.c
dlls/wined3d/wined3d_private.h
include/wine/wined3d.idl