wined3d: Unified float constant register mapping between ARB pixel and vertex shaders.
authorJason Green <jave27@gmail.com>
Fri, 9 Jun 2006 07:33:33 +0000 (03:33 -0400)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 9 Jun 2006 12:36:50 +0000 (14:36 +0200)
commitca70d13af4710c0cb924638c224c0643caeb94e5
tree72e7aaffd085f503e62f59b80d48d7be4f92da3c
parent0c59ca6448d680c67b51df96534e91804c6ee4f1
wined3d: Unified float constant register mapping between ARB pixel and vertex shaders.

- Got rid of the separate constant maps.
- Side effect of this is that the map is a bit larger for pixel shaders than it needs to be
dlls/wined3d/baseshader.c
dlls/wined3d/pixelshader.c
dlls/wined3d/vertexshader.c
dlls/wined3d/wined3d_private.h