wined3d: Make use of GL_ARB_half_float_vertex.
authorStefan Dösinger <stefan@codeweavers.com>
Mon, 6 Apr 2009 17:07:51 +0000 (19:07 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 5 May 2009 12:13:02 +0000 (14:13 +0200)
commitd2e12a19ca47cbd98b233b000b77f4f5a624247b
treeb07ce9f7131f724180e66181e1b1e54375136324
parentf5e24f7a85a4e3d296b4ad62d1a438dc156d8659
wined3d: Make use of GL_ARB_half_float_vertex.

This extension is a subset of GL_NV_half_float that defines support
for the stream format(same constant), but doesn't define texture
formats or immediate mode entrypoints.
dlls/wined3d/buffer.c
dlls/wined3d/directx.c
dlls/wined3d/drawprim.c
dlls/wined3d/utils.c
dlls/wined3d/vertexdeclaration.c
dlls/wined3d/wined3d_gl.h