WineD3D: Support more constants in ARB shaders.
authorStefan Dösinger <stefan@codeweavers.com>
Thu, 7 May 2009 17:02:45 +0000 (19:02 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 18 May 2009 11:59:31 +0000 (13:59 +0200)
commitd7f282f241e154c43f1fef2bc61945d0bb634771
treeb01f5b5551122ba6b54cb86e1d07ece86edd690c
parentc7839112c9cb60f85b55f511e38405829cd930c5
WineD3D: Support more constants in ARB shaders.

GL_LIMIT - 1 for vertex programs and the GL limit in fragment programs. The
indirect addressing limitation in GLSL applies here as well.
dlls/wined3d/arb_program_shader.c