Dirty the surface (instead of the texture) when a render targets is
authorOliver Stieber <oliver_stieber@yahoo.co.uk>
Mon, 18 Jul 2005 09:07:03 +0000 (09:07 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 18 Jul 2005 09:07:03 +0000 (09:07 +0000)
commite0241349c5f52ebeb28cccdc19c34e7d2abb923a
tree0dac5ae1589dd6f67a3a0f5d62c40069059cfbd5
parentf35f259105ba919f12104678ff64da9c58b75686
Dirty the surface (instead of the texture) when a render targets is
send and endscene is called to make sure that the correct surface is
updated.
dlls/wined3d/device.c