wined3d: Remove the atifs shader backend.
authorStefan Dösinger <stefan@codeweavers.com>
Fri, 11 Jul 2008 14:41:28 +0000 (09:41 -0500)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 14 Jul 2008 09:43:09 +0000 (11:43 +0200)
commite7733eacb78aeeed9a4937675e30c08ceebfaf47
tree91526d76fd3f62923659a9cc6a03a8aac36c24ef
parente5e551dfbe0723927c6fed89d4d6ff265bddaf4c
wined3d: Remove the atifs shader backend.

Since atifs is only doing the fragment pipeline replacement right now
there is no need for the shader backend structure any longer. The ffp
private data is stored in new fragment pipeline private data(which
could potentially be set to equal the shader private data if needed).
dlls/wined3d/ati_fragment_shader.c
dlls/wined3d/device.c
dlls/wined3d/directx.c
dlls/wined3d/state.c
dlls/wined3d/wined3d_private.h