wined3d: Fix regression from register maps switch for ARB shaders.
authorJason Green <jave27@gmail.com>
Fri, 9 Jun 2006 22:28:00 +0000 (18:28 -0400)
committerAlexandre Julliard <julliard@winehq.org>
Sat, 10 Jun 2006 10:43:02 +0000 (12:43 +0200)
commite8c97e942188ac1fbb8d48dfdb6cf634a4d6f278
tree73381f26738291eaafb3fbbc49fceef275b5f842
parenta09c9416776257a1e81f85c0d05ba2a2ccddb4d4
wined3d: Fix regression from register maps switch for ARB shaders.

I missed a register mask in the move to share the shader_hw_def()
function between pixel and vertex shaders for ARB shaders.  Fixed
that, and made the GLSL version use the same mask for consistency.
dlls/wined3d/baseshader.c
dlls/wined3d/glsl_shader.c