wined3d: Half float formats need ARB_TEXTURE_FLOAT as well.
authorH. Verbeet <hverbeet@gmail.com>
Sun, 22 Jun 2008 22:22:29 +0000 (00:22 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 23 Jun 2008 10:55:08 +0000 (12:55 +0200)
commitebcb5f23a1a397d3db012d85cc3a56020d11b406
treed32172b54488ef8f0934b3174485ebda64c9da23
parent02a2ba9d2f8f02d85873e9b7a30c71f1ac08990d
wined3d: Half float formats need ARB_TEXTURE_FLOAT as well.

Currently we only check if ARB_HALF_FLOAT_PIXEL is supported. This is
not enough, we need ARB_TEXTURE_FLOAT as well. This fixes some errors
when running the d3d9 visual test with Mesa swrast.
dlls/wined3d/directx.c