wined3d: Hardcode local constants into the shader if possible.
authorStefan Dösinger <stefan@codeweavers.com>
Fri, 9 Nov 2007 13:48:47 +0000 (14:48 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 14 Nov 2007 10:51:26 +0000 (11:51 +0100)
commitedb78187a9277de615d7e9c2039505a8302a2940
tree5cc14d85d1d82f94cb7b8355a4e2a7545dcc777b
parentb673b984f230020abc22aee64784732f8fc38504
wined3d: Hardcode local constants into the shader if possible.
dlls/wined3d/baseshader.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/pixelshader.c
dlls/wined3d/vertexshader.c
dlls/wined3d/wined3d_private.h