wined3d: Remove leftover texture accesses in GLSL shader generation.
authorStefan Dösinger <stefan@codeweavers.com>
Mon, 17 Dec 2012 17:02:41 +0000 (18:02 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 22 Apr 2013 15:56:05 +0000 (17:56 +0200)
commitf663683980f720caeb31cb658b70f50143323a41
tree7014c664c9fa31883203a242e5262b5514680339
parentd62e5874a93095504438b40dd4a4ac9d58961861
wined3d: Remove leftover texture accesses in GLSL shader generation.
dlls/wined3d/glsl_shader.c