wined3d: Don't call glCompressedTexImage2DARB without allocatedMemory.
authorH. Verbeet <hverbeet@gmail.com>
Mon, 6 Mar 2006 18:27:53 +0000 (18:27 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 6 Mar 2006 19:01:05 +0000 (20:01 +0100)
commitfd2739b0239f3e4186664868b300a133cdc073b2
tree019c49f67976b7b9924cd990f7488cfb3d9c6a0d
parent414d1ddeb92f5fc9b0afb6c28347c7db8e9a6fd5
wined3d: Don't call glCompressedTexImage2DARB without allocatedMemory.

Don't call glCompressedTexImage2DARB if we haven't got allocatedMemory (yet).
Fix a small typo.
dlls/wined3d/surface.c