Keep the checkGLcall glActiveTexture/glActiveTextureARB separation in
authorOfir Petruska <hatky@users.sf.net>
Tue, 23 Mar 2004 23:13:56 +0000 (23:13 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 23 Mar 2004 23:13:56 +0000 (23:13 +0000)
commitfe334f7e206e60038970213588db5f142d281c43
tree4d6a9f65221528871eedbdee2b78afef7509a3b1
parentf92bb4b76aadd9aea192a6044d69ef1e162fe833
Keep the checkGLcall glActiveTexture/glActiveTextureARB separation in
all the file.
dlls/d3d8/device.c