wined3d: Make the device parameter to wined3d_device_get_vertex_declaration() const.
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 8 Sep 2011 21:50:38 +0000 (23:50 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 9 Sep 2011 11:33:36 +0000 (13:33 +0200)
dlls/wined3d/device.c
include/wine/wined3d.h

index ac609fd..1ee1fac 100644 (file)
@@ -2636,7 +2636,7 @@ HRESULT CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *devic
     return WINED3D_OK;
 }
 
-HRESULT CDECL wined3d_device_get_vertex_declaration(struct wined3d_device *device,
+HRESULT CDECL wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
         struct wined3d_vertex_declaration **declaration)
 {
     TRACE("device %p, declaration %p.\n", device, declaration);
index b05acae..fddac2c 100644 (file)
@@ -2262,7 +2262,7 @@ HRESULT __cdecl wined3d_device_get_texture_stage_state(struct wined3d_device *de
         UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);
 HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
         WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix);
-HRESULT __cdecl wined3d_device_get_vertex_declaration(struct wined3d_device *device,
+HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
         struct wined3d_vertex_declaration **declaration);
 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(struct wined3d_device *device);
 HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, WINED3DVIEWPORT *viewport);