return WINED3D_OK;
}
-HRESULT CDECL wined3d_device_get_vertex_declaration(struct wined3d_device *device,
+HRESULT CDECL wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
struct wined3d_vertex_declaration **declaration)
{
TRACE("device %p, declaration %p.\n", device, declaration);
UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);
HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix);
-HRESULT __cdecl wined3d_device_get_vertex_declaration(struct wined3d_device *device,
+HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
struct wined3d_vertex_declaration **declaration);
struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, WINED3DVIEWPORT *viewport);