case WINED3DRS_FOGCOLOR :
case WINED3DRS_FOGDENSITY :
case WINED3DRS_VERTEXBLEND :
- StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
- break;
-
case WINED3DRS_TWEENFACTOR :
- {
- tmpvalue.d = Value;
- This->updateStateBlock->tween_factor = tmpvalue.f;
- TRACE("Vertex Blending Tween Factor to %f\n", This->updateStateBlock->tween_factor);
- }
+ StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
break;
case WINED3DRS_INDEXEDVERTEXBLENDENABLE :
Dest->viewport = This->viewport;
Dest->material = This->material;
Dest->pixelShader = This->pixelShader;
- Dest->tween_factor = This->tween_factor;
Dest->glsl_program = This->glsl_program;
/* Fixed size arrays */
INT pixelShaderConstantI[MAX_CONST_I * 4];
float *pixelShaderConstantF;
- /* Indexed Vertex Blending */
- FLOAT tween_factor;
-
/* RenderState */
DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];