ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
D3DDEVICEDESC dref, d1, d2;
D3DDEVICEDESC7 newDesc;
+ static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
HRESULT hr;
/* Some games (Motoracer 2 demo) have the bad idea to modify the device name string.
if(This->d3dversion != 1)
{
+ static CHAR reference_description[] = "Reference Direct3D ID";
+
TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This);
d1 = dref;
d2 = dref;
- hr = Callback( (LPIID) &IID_IDirect3DRefDevice, "Reference Direct3D ID", device_name, &d1, &d2, Context);
+ hr = Callback( (LPIID) &IID_IDirect3DRefDevice, reference_description, device_name, &d1, &d2, Context);
if(hr != D3DENUMRET_OK)
{
TRACE("Application cancelled the enumeration\n");
TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This);
d1 = dref;
d2 = dref;
- hr = Callback( (LPIID) &IID_D3DDEVICE_WineD3D, "Wine D3DDevice using WineD3D and OpenGL", device_name, &d1, &d2, Context);
+ hr = Callback( (LPIID) &IID_D3DDEVICE_WineD3D, wined3d_description, device_name, &d1, &d2, Context);
if(hr != D3DENUMRET_OK)
{
TRACE("Application cancelled the enumeration\n");