dsound: Refactor playback.
authorRobert Reif <reif@earthlink.net>
Fri, 6 Jan 2006 11:35:20 +0000 (12:35 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 6 Jan 2006 11:35:20 +0000 (12:35 +0100)
Replace references of IDirectSoundImpl with DirectSoundDevice to
remove one level of indirection and remove the problem of a three
object circular reference.

dlls/dsound/buffer.c
dlls/dsound/dsound.c
dlls/dsound/dsound_private.h
dlls/dsound/mixer.c
dlls/dsound/primary.c
dlls/dsound/propset.c
dlls/dsound/sound3d.c

index 03ccba8..65221e8 100644 (file)
@@ -277,7 +277,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_SetFrequency(
        oldFreq = This->freq;
        This->freq = freq;
        if (freq != oldFreq) {
-               This->freqAdjust = (freq << DSOUND_FREQSHIFT) / This->dsound->device->pwfx->nSamplesPerSec;
+               This->freqAdjust = (freq << DSOUND_FREQSHIFT) / This->device->pwfx->nSamplesPerSec;
                This->nAvgBytesPerSec = freq * This->pwfx->nBlockAlign;
                DSOUND_RecalcFormat(This);
                if (!This->hwbuf)
@@ -364,14 +364,14 @@ static ULONG WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER8 iface)
     TRACE("(%p) ref was %ld\n", This, ref + 1);
 
     if (!ref) {
-       DSOUND_RemoveBuffer(This->dsound, This);
+       DSOUND_RemoveBuffer(This->device, This);
 
        This->lock.DebugInfo->Spare[0] = 0;
        DeleteCriticalSection(&(This->lock));
 
        if (This->hwbuf) {
                IDsDriverBuffer_Release(This->hwbuf);
-               if (This->dsound->device->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) {
+               if (This->device->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) {
                        This->buffer->ref--;
                        if (This->buffer->ref==0) {
                                HeapFree(GetProcessHeap(),0,This->buffer->memory);
@@ -399,22 +399,23 @@ DWORD DSOUND_CalcPlayPosition(IDirectSoundBufferImpl *This, DWORD pplay, DWORD p
 {
        DWORD bplay = This->buf_mixpos;
        DWORD pmix = This->primary_mixpos;
+        DirectSoundDevice * device = This->device;
        TRACE("(%p, pplay=%lu, pwrite=%lu)\n", This, pplay, pwrite);
 
        /* the actual primary play position (pplay) is always behind last mixed (pmix),
         * unless the computer is too slow or something */
        /* we need to know how far away we are from there */
-       if (pmix < pplay) pmix += This->dsound->device->buflen; /* wraparound */
+       if (pmix < pplay) pmix += device->buflen; /* wraparound */
        pmix -= pplay;
        /* detect buffer underrun */
-       if (pwrite < pplay) pwrite += This->dsound->device->buflen; /* wraparound */
+       if (pwrite < pplay) pwrite += device->buflen; /* wraparound */
        pwrite -= pplay;
-       if (pmix > (ds_snd_queue_max * This->dsound->device->fraglen + pwrite + This->dsound->device->writelead)) {
+       if (pmix > (ds_snd_queue_max * device->fraglen + pwrite + device->writelead)) {
                WARN("detected an underrun: primary queue was %ld\n",pmix);
                pmix = 0;
        }
        /* divide the offset by its sample size */
-       pmix /= This->dsound->device->pwfx->nBlockAlign;
+       pmix /= device->pwfx->nBlockAlign;
        TRACE("primary back-samples=%ld\n",pmix);
        /* adjust for our frequency */
        pmix = (pmix * This->freqAdjust) >> DSOUND_FREQSHIFT;
@@ -452,13 +453,13 @@ static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(
                } else if (playpos) {
                        DWORD pplay, pwrite;
                        /* let's get this exact; first, recursively call GetPosition on the primary */
-                       EnterCriticalSection(&(This->dsound->device->mixlock));
-                       if (DSOUND_PrimaryGetPosition(This->dsound->device, &pplay, &pwrite) != DS_OK)
+                       EnterCriticalSection(&(This->device->mixlock));
+                       if (DSOUND_PrimaryGetPosition(This->device, &pplay, &pwrite) != DS_OK)
                                WARN("DSOUND_PrimaryGetPosition failed\n");
                        /* detect HEL mode underrun */
-                       if (!(This->dsound->device->hwbuf || This->dsound->device->pwqueue))
+                       if (!(This->device->hwbuf || This->device->pwqueue))
                                TRACE("detected an underrun\n");
-                       if ((This->dsbd.dwFlags & DSBCAPS_GETCURRENTPOSITION2) || This->dsound->device->hwbuf) {
+                       if ((This->dsbd.dwFlags & DSBCAPS_GETCURRENTPOSITION2) || This->device->hwbuf) {
                                /* calculate play position using this */
                                *playpos = DSOUND_CalcPlayPosition(This, pplay, pwrite);
                        } else {
@@ -468,11 +469,11 @@ static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(
                                 * behind write cursor, hmm... */
                                /* let's just do what might work for Half-Life */
                                DWORD wp;
-                               wp = (This->dsound->device->pwplay + ds_hel_margin) * This->dsound->device->fraglen;
-                               wp %= This->dsound->device->buflen;
+                               wp = (This->device->pwplay + ds_hel_margin) * This->device->fraglen;
+                               wp %= This->device->buflen;
                                *playpos = DSOUND_CalcPlayPosition(This, wp, pwrite);
                        }
-                       LeaveCriticalSection(&(This->dsound->device->mixlock));
+                       LeaveCriticalSection(&(This->device->mixlock));
                }
                if (writepos)
                     *writepos = This->buf_mixpos;
@@ -595,7 +596,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Lock(
        else
                This->probably_valid_to = writecursor;
 
-       if (!(This->dsound->device->drvdesc.dwFlags & DSDDESC_DONTNEEDSECONDARYLOCK) && This->hwbuf) {
+       if (!(This->device->drvdesc.dwFlags & DSDDESC_DONTNEEDSECONDARYLOCK) && This->hwbuf) {
                hres = IDsDriverBuffer_Lock(This->hwbuf,
                                     lplpaudioptr1, audiobytes1,
                                     lplpaudioptr2, audiobytes2,
@@ -748,7 +749,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Unlock(
        /* **** */
        EnterCriticalSection(&(This->lock));
 
-       if (!(This->dsound->device->drvdesc.dwFlags & DSDDESC_DONTNEEDSECONDARYLOCK) && This->hwbuf) {
+       if (!(This->device->drvdesc.dwFlags & DSDDESC_DONTNEEDSECONDARYLOCK) && This->hwbuf) {
                hres = IDsDriverBuffer_Unlock(This->hwbuf, p1, x1, p2, x2);
                if (hres != DS_OK)
                        WARN("IDsDriverBuffer_Unlock failed\n");
@@ -984,7 +985,7 @@ static const IDirectSoundBuffer8Vtbl dsbvt =
 };
 
 HRESULT IDirectSoundBufferImpl_Create(
-       IDirectSoundImpl *ds,
+       DirectSoundDevice * device,
        IDirectSoundBufferImpl **pdsb,
        LPCDSBUFFERDESC dsbd)
 {
@@ -993,7 +994,7 @@ HRESULT IDirectSoundBufferImpl_Create(
        HRESULT err = DS_OK;
        DWORD capf = 0;
        int use_hw, alloc_size, cp_size;
-       TRACE("(%p,%p,%p)\n",ds,pdsb,dsbd);
+       TRACE("(%p,%p,%p)\n",device,pdsb,dsbd);
 
        if (dsbd->dwBufferBytes < DSBSIZE_MIN || dsbd->dwBufferBytes > DSBSIZE_MAX) {
                WARN("invalid parameter: dsbd->dwBufferBytes = %ld\n", dsbd->dwBufferBytes);
@@ -1013,7 +1014,7 @@ HRESULT IDirectSoundBufferImpl_Create(
 
        dsb->ref = 0;
        dsb->secondary = 0;
-       dsb->dsound = ds;
+       dsb->device = device;
        dsb->lpVtbl = &dsbvt;
        dsb->iks = NULL;
 
@@ -1056,8 +1057,8 @@ HRESULT IDirectSoundBufferImpl_Create(
        if (wfex->wBitsPerSample==16) capf |= DSCAPS_SECONDARY16BIT;
        else capf |= DSCAPS_SECONDARY8BIT;
 
-       use_hw = (ds->device->drvcaps.dwFlags & capf) == capf;
-       TRACE("use_hw = 0x%08x, capf = 0x%08lx, ds->drvcaps.dwFlags = 0x%08lx\n", use_hw, capf, ds->device->drvcaps.dwFlags);
+       use_hw = (device->drvcaps.dwFlags & capf) == capf;
+       TRACE("use_hw = 0x%08x, capf = 0x%08lx, device->drvcaps.dwFlags = 0x%08lx\n", use_hw, capf, device->drvcaps.dwFlags);
 
        /* FIXME: check hardware sample rate mixing capabilities */
        /* FIXME: check app hints for software/hardware buffer (STATIC, LOCHARDWARE, etc) */
@@ -1075,7 +1076,7 @@ HRESULT IDirectSoundBufferImpl_Create(
        }
 
        /* Allocate system memory for buffer if applicable */
-       if ((ds->device->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) || !use_hw) {
+       if ((device->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) || !use_hw) {
                dsb->buffer->memory = HeapAlloc(GetProcessHeap(),0,dsb->buflen);
                if (dsb->buffer->memory == NULL) {
                        WARN("out of memory\n");
@@ -1091,14 +1092,14 @@ HRESULT IDirectSoundBufferImpl_Create(
 
        /* Allocate the hardware buffer */
        if (use_hw) {
-               err = IDsDriver_CreateSoundBuffer(ds->device->driver,wfex,dsbd->dwFlags,0,
+               err = IDsDriver_CreateSoundBuffer(device->driver,wfex,dsbd->dwFlags,0,
                                                  &(dsb->buflen),&(dsb->buffer->memory),
                                                  (LPVOID*)&(dsb->hwbuf));
                 /* fall back to software buffer on failure */
                if (err != DS_OK) {
                        TRACE("IDsDriver_CreateSoundBuffer failed, falling back to software buffer\n");
                        use_hw = 0;
-                       if (ds->device->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) {
+                       if (device->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) {
                                dsb->buffer->memory = HeapAlloc(GetProcessHeap(),0,dsb->buflen);
                                if (dsb->buffer->memory == NULL) {
                                        WARN("out of memory\n");
@@ -1125,7 +1126,7 @@ HRESULT IDirectSoundBufferImpl_Create(
        dsb->state = STATE_STOPPED;
 
        dsb->freqAdjust = (dsb->freq << DSOUND_FREQSHIFT) /
-               ds->device->pwfx->nSamplesPerSec;
+               device->pwfx->nSamplesPerSec;
        dsb->nAvgBytesPerSec = dsb->freq *
                dsbd->lpwfxFormat->nBlockAlign;
 
@@ -1157,7 +1158,7 @@ HRESULT IDirectSoundBufferImpl_Create(
 
        /* register buffer if not primary */
        if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
-               err = DSOUND_AddBuffer(ds, dsb);
+               err = DSOUND_AddBuffer(device, dsb);
                if (err != DS_OK) {
                        HeapFree(GetProcessHeap(),0,dsb->buffer->memory);
                        HeapFree(GetProcessHeap(),0,dsb->buffer);
@@ -1235,8 +1236,10 @@ static ULONG WINAPI SecondaryBufferImpl_AddRef(LPDIRECTSOUNDBUFFER8 iface)
 static ULONG WINAPI SecondaryBufferImpl_Release(LPDIRECTSOUNDBUFFER8 iface)
 {
     SecondaryBufferImpl *This = (SecondaryBufferImpl *)iface;
-    ULONG ref = InterlockedDecrement(&(This->ref));
-    TRACE("(%p) ref was %ld\n", This, ref + 1);
+    ULONG ref;
+    TRACE("(%p)\n", This);
+    ref = InterlockedDecrement(&(This->ref));
+    TRACE("ref was %ld\n", ref + 1);
 
     if (!ref) {
         This->dsb->secondary = NULL;
index ca5fa80..19f2c2a 100644 (file)
@@ -248,13 +248,8 @@ static ULONG WINAPI IDirectSoundImpl_Release(
     TRACE("(%p) ref was %ld\n", This, ref + 1);
 
     if (!ref) {
-        if (This->device) {
-            if (DirectSoundDevice_Release(This->device) != 0) {
-                /* device not released so make sure primary reference to This removed */
-                if (This->device->primary)
-                    This->device->primary->dsound = NULL;
-            }
-        }
+        if (This->device)
+            DirectSoundDevice_Release(This->device);
         HeapFree(GetProcessHeap(),0,This);
         TRACE("(%p) released\n", This);
     }
@@ -330,10 +325,9 @@ static HRESULT WINAPI DSOUND_CreateSoundBuffer(
             WARN("Primary Buffer already created\n");
             IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER8)(This->device->primary));
             *ppdsb = (LPDIRECTSOUNDBUFFER)(This->device->primary);
-            This->device->primary->dsound = This;
         } else {
            This->device->dsbd = *dsbd;
-           hres = PrimaryBufferImpl_Create(This, (PrimaryBufferImpl**)&(This->device->primary), &(This->device->dsbd));
+           hres = PrimaryBufferImpl_Create(This->device, (PrimaryBufferImpl**)&(This->device->primary), &(This->device->dsbd));
            if (This->device->primary) {
                IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER8)(This->device->primary));
                *ppdsb = (LPDIRECTSOUNDBUFFER)(This->device->primary);
@@ -362,7 +356,7 @@ static HRESULT WINAPI DSOUND_CreateSoundBuffer(
             return DSERR_INVALIDPARAM;
         }
 
-        hres = IDirectSoundBufferImpl_Create(This, (IDirectSoundBufferImpl**)&dsb, dsbd);
+        hres = IDirectSoundBufferImpl_Create(This->device, (IDirectSoundBufferImpl**)&dsb, dsbd);
         if (dsb) {
             hres = SecondaryBufferImpl_Create(dsb, (SecondaryBufferImpl**)ppdsb);
             if (*ppdsb) {
@@ -474,8 +468,8 @@ static HRESULT WINAPI IDirectSoundImpl_DuplicateSoundBuffer(
         return DSERR_INVALIDPARAM;
     }
 
-    /* FIXME: hack to make sure we have a secondary buffer */
-    if ((IDirectSoundImpl *)((SecondaryBufferImpl *)psb)->dsb == This) {
+    /* make sure we have a secondary buffer */
+    if ((PrimaryBufferImpl *)psb == This->device->primary) {
         WARN("trying to duplicate primary buffer\n");
         *ppdsb = NULL;
         return DSERR_INVALIDCALL;
@@ -532,7 +526,7 @@ static HRESULT WINAPI IDirectSoundImpl_DuplicateSoundBuffer(
     dsb->state = STATE_STOPPED;
     dsb->playpos = 0;
     dsb->buf_mixpos = 0;
-    dsb->dsound = This;
+    dsb->device = This->device;
     dsb->ds3db = NULL;
     dsb->iks = NULL; /* FIXME? */
     dsb->secondary = NULL;
@@ -555,7 +549,7 @@ static HRESULT WINAPI IDirectSoundImpl_DuplicateSoundBuffer(
     dsb->lock.DebugInfo->Spare[0] = (DWORD_PTR)"DSOUNDBUFFER_lock";
 
     /* register buffer */
-    hres = DSOUND_AddBuffer(This, dsb);
+    hres = DSOUND_AddBuffer(This->device, dsb);
     if (hres != DS_OK) {
         IDirectSoundBuffer8_Release(psb);
         dsb->lock.DebugInfo->Spare[0] = 0;
@@ -1855,32 +1849,32 @@ HRESULT WINAPI DirectSoundCreate8(
  * Gets exclusive access to buffer for writing.
  */
 HRESULT DSOUND_AddBuffer(
-    IDirectSoundImpl * pDS,
+    DirectSoundDevice * device,
     IDirectSoundBufferImpl * pDSB)
 {
     IDirectSoundBufferImpl **newbuffers;
     HRESULT hr = DS_OK;
 
-    TRACE("(%p, %p)\n", pDS, pDSB);
+    TRACE("(%p, %p)\n", device, pDSB);
 
-    RtlAcquireResourceExclusive(&(pDS->device->buffer_list_lock), TRUE);
+    RtlAcquireResourceExclusive(&(device->buffer_list_lock), TRUE);
 
-    if (pDS->device->buffers)
-        newbuffers = HeapReAlloc(GetProcessHeap(),0,pDS->device->buffers,sizeof(IDirectSoundBufferImpl*)*(pDS->device->nrofbuffers+1));
+    if (device->buffers)
+        newbuffers = HeapReAlloc(GetProcessHeap(),0,device->buffers,sizeof(IDirectSoundBufferImpl*)*(device->nrofbuffers+1));
     else
-        newbuffers = HeapAlloc(GetProcessHeap(),0,sizeof(IDirectSoundBufferImpl*)*(pDS->device->nrofbuffers+1));
+        newbuffers = HeapAlloc(GetProcessHeap(),0,sizeof(IDirectSoundBufferImpl*)*(device->nrofbuffers+1));
 
     if (newbuffers) {
-        pDS->device->buffers = newbuffers;
-        pDS->device->buffers[pDS->device->nrofbuffers] = pDSB;
-        pDS->device->nrofbuffers++;
-        TRACE("buffer count is now %d\n", pDS->device->nrofbuffers);
+        device->buffers = newbuffers;
+        device->buffers[device->nrofbuffers] = pDSB;
+        device->nrofbuffers++;
+        TRACE("buffer count is now %d\n", device->nrofbuffers);
     } else {
-        ERR("out of memory for buffer list! Current buffer count is %d\n", pDS->device->nrofbuffers);
+        ERR("out of memory for buffer list! Current buffer count is %d\n", device->nrofbuffers);
         hr = DSERR_OUTOFMEMORY;
     }
 
-    RtlReleaseResource(&(pDS->device->buffer_list_lock));
+    RtlReleaseResource(&(device->buffer_list_lock));
 
     return hr;
 }
@@ -1890,34 +1884,34 @@ HRESULT DSOUND_AddBuffer(
  * Gets exclusive access to buffer for writing.
  */
 HRESULT DSOUND_RemoveBuffer(
-    IDirectSoundImpl * pDS,
+    DirectSoundDevice * device,
     IDirectSoundBufferImpl * pDSB)
 {
     int i;
     HRESULT hr = DS_OK;
 
-    TRACE("(%p, %p)\n", pDS, pDSB);
+    TRACE("(%p, %p)\n", device, pDSB);
 
-    RtlAcquireResourceExclusive(&(pDS->device->buffer_list_lock), TRUE);
+    RtlAcquireResourceExclusive(&(device->buffer_list_lock), TRUE);
 
-    for (i = 0; i < pDS->device->nrofbuffers; i++)
-        if (pDS->device->buffers[i] == pDSB)
+    for (i = 0; i < device->nrofbuffers; i++)
+        if (device->buffers[i] == pDSB)
             break;
 
-    if (i < pDS->device->nrofbuffers) {
+    if (i < device->nrofbuffers) {
         /* Put the last buffer of the list in the (now empty) position */
-        pDS->device->buffers[i] = pDS->device->buffers[pDS->device->nrofbuffers - 1];
-        pDS->device->nrofbuffers--;
-        pDS->device->buffers = HeapReAlloc(GetProcessHeap(),0,pDS->device->buffers,sizeof(LPDIRECTSOUNDBUFFER8)*pDS->device->nrofbuffers);
-        TRACE("buffer count is now %d\n", pDS->device->nrofbuffers);
+        device->buffers[i] = device->buffers[device->nrofbuffers - 1];
+        device->nrofbuffers--;
+        device->buffers = HeapReAlloc(GetProcessHeap(),0,device->buffers,sizeof(LPDIRECTSOUNDBUFFER8)*device->nrofbuffers);
+        TRACE("buffer count is now %d\n", device->nrofbuffers);
     }
 
-    if (pDS->device->nrofbuffers == 0) {
-        HeapFree(GetProcessHeap(),0,pDS->device->buffers);
-        pDS->device->buffers = NULL;
+    if (device->nrofbuffers == 0) {
+        HeapFree(GetProcessHeap(),0,device->buffers);
+        device->buffers = NULL;
     }
 
-    RtlReleaseResource(&(pDS->device->buffer_list_lock));
+    RtlReleaseResource(&(device->buffer_list_lock));
 
     return hr;
 }
index a85667b..63225db 100644 (file)
@@ -200,7 +200,7 @@ struct IDirectSoundBufferImpl
     LONG                        ref;
     /* IDirectSoundBufferImpl fields */
     SecondaryBufferImpl*        secondary;
-    IDirectSoundImpl*           dsound;
+    DirectSoundDevice*          device;
     CRITICAL_SECTION            lock;
     PIDSDRIVERBUFFER            hwbuf;
     PWAVEFORMATEX               pwfx;
@@ -235,8 +235,8 @@ struct IDirectSoundBufferImpl
 };
 
 HRESULT IDirectSoundBufferImpl_Create(
-    IDirectSoundImpl *ds,
-    IDirectSoundBufferImpl **pdsb,
+    DirectSoundDevice *device,
+    IDirectSoundBufferImpl **ppdsb,
     LPCDSBUFFERDESC dsbd);
 HRESULT IDirectSoundBufferImpl_Destroy(
     IDirectSoundBufferImpl *pdsb);
@@ -264,12 +264,12 @@ struct PrimaryBufferImpl
 {
     const IDirectSoundBuffer8Vtbl *lpVtbl;
     LONG                        ref;
-    IDirectSoundImpl*           dsound;
+    DirectSoundDevice*          device;
 };
 
 HRESULT PrimaryBufferImpl_Create(
-    IDirectSoundImpl *ds,
-    PrimaryBufferImpl **pdsb,
+    DirectSoundDevice * device,
+    PrimaryBufferImpl **ppdsb,
     LPCDSBUFFERDESC dsbd);
 
 /*****************************************************************************
@@ -413,11 +413,11 @@ struct IDirectSound3DListenerImpl
     const IDirectSound3DListenerVtbl *lpVtbl;
     LONG                        ref;
     /* IDirectSound3DListenerImpl fields */
-    IDirectSoundImpl*           dsound;
+    DirectSoundDevice*          device;
 };
 
 HRESULT IDirectSound3DListenerImpl_Create(
-    PrimaryBufferImpl *pb,
+    DirectSoundDevice           *device,
     IDirectSound3DListenerImpl **pdsl);
 
 /*****************************************************************************
@@ -488,8 +488,8 @@ void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb);
 
 /* dsound.c */
 
-HRESULT DSOUND_AddBuffer(IDirectSoundImpl * pDS, IDirectSoundBufferImpl * pDSB);
-HRESULT DSOUND_RemoveBuffer(IDirectSoundImpl * pDS, IDirectSoundBufferImpl * pDSB);
+HRESULT DSOUND_AddBuffer(DirectSoundDevice *device, IDirectSoundBufferImpl * pDSB);
+HRESULT DSOUND_RemoveBuffer(DirectSoundDevice *device, IDirectSoundBufferImpl * pDSB);
 
 /* primary.c */
 
index edf88e3..d5817c0 100644 (file)
@@ -165,7 +165,7 @@ static inline BYTE cvtS16toU8(INT16 s)
 
 static inline void cp_fields(const IDirectSoundBufferImpl *dsb, BYTE *ibuf, BYTE *obuf )
 {
-       DirectSoundDevice * device = dsb->dsound->device;
+       DirectSoundDevice * device = dsb->device;
         INT fl,fr;
 
         if (dsb->pwfx->wBitsPerSample == 8)  {
@@ -215,16 +215,16 @@ static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
        INT     i, size, ipos, ilen;
        BYTE    *ibp, *obp;
        INT     iAdvance = dsb->pwfx->nBlockAlign;
-       INT     oAdvance = dsb->dsound->device->pwfx->nBlockAlign;
+       INT     oAdvance = dsb->device->pwfx->nBlockAlign;
 
        ibp = dsb->buffer->memory + dsb->buf_mixpos;
        obp = buf;
 
        TRACE("(%p, %p, %p), buf_mixpos=%ld\n", dsb, ibp, obp, dsb->buf_mixpos);
        /* Check for the best case */
-       if ((dsb->freq == dsb->dsound->device->pwfx->nSamplesPerSec) &&
-           (dsb->pwfx->wBitsPerSample == dsb->dsound->device->pwfx->wBitsPerSample) &&
-           (dsb->pwfx->nChannels == dsb->dsound->device->pwfx->nChannels)) {
+       if ((dsb->freq == dsb->device->pwfx->nSamplesPerSec) &&
+           (dsb->pwfx->wBitsPerSample == dsb->device->pwfx->wBitsPerSample) &&
+           (dsb->pwfx->nChannels == dsb->device->pwfx->nChannels)) {
                INT bytesleft = dsb->buflen - dsb->buf_mixpos;
                TRACE("(%p) Best case\n", dsb);
                if (len <= bytesleft )
@@ -237,9 +237,9 @@ static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
        }
 
        /* Check for same sample rate */
-       if (dsb->freq == dsb->dsound->device->pwfx->nSamplesPerSec) {
+       if (dsb->freq == dsb->device->pwfx->nSamplesPerSec) {
                TRACE("(%p) Same sample rate %ld = primary %ld\n", dsb,
-                       dsb->freq, dsb->dsound->device->pwfx->nSamplesPerSec);
+                       dsb->freq, dsb->device->pwfx->nSamplesPerSec);
                ilen = 0;
                for (i = 0; i < len; i += oAdvance) {
                        cp_fields(dsb, ibp, obp );
@@ -261,7 +261,7 @@ static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
         * TransGaming Technologies Inc. */
 
        /* FIXME("(%p) Adjusting frequency: %ld -> %ld (need optimization)\n",
-          dsb, dsb->freq, dsb->dsound->device->pwfx->nSamplesPerSec); */
+          dsb, dsb->freq, dsb->device->pwfx->nSamplesPerSec); */
 
        size = len / oAdvance;
        ilen = 0;
@@ -299,11 +299,11 @@ static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
        /* with a mono primary buffer, it could sound very weird using */
        /* this method. Oh well, tough patooties. */
 
-       switch (dsb->dsound->device->pwfx->wBitsPerSample) {
+       switch (dsb->device->pwfx->wBitsPerSample) {
        case 8:
                /* 8-bit WAV is unsigned, but we need to operate */
                /* on signed data for this to work properly */
-               switch (dsb->dsound->device->pwfx->nChannels) {
+               switch (dsb->device->pwfx->nChannels) {
                case 1:
                        for (i = 0; i < len; i++) {
                                INT val = *bpc - 128;
@@ -324,13 +324,13 @@ static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
                        }
                        break;
                default:
-                       FIXME("doesn't support %d channels\n", dsb->dsound->device->pwfx->nChannels);
+                       FIXME("doesn't support %d channels\n", dsb->device->pwfx->nChannels);
                        break;
                }
                break;
        case 16:
                /* 16-bit WAV is signed -- much better */
-               switch (dsb->dsound->device->pwfx->nChannels) {
+               switch (dsb->device->pwfx->nChannels) {
                case 1:
                        for (i = 0; i < len; i += 2) {
                                *bps = (*bps * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
@@ -346,12 +346,12 @@ static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
                        }
                        break;
                default:
-                       FIXME("doesn't support %d channels\n", dsb->dsound->device->pwfx->nChannels);
+                       FIXME("doesn't support %d channels\n", dsb->device->pwfx->nChannels);
                        break;
                }
                break;
        default:
-               FIXME("doesn't support %d bit samples\n", dsb->dsound->device->pwfx->wBitsPerSample);
+               FIXME("doesn't support %d bit samples\n", dsb->device->pwfx->wBitsPerSample);
                break;
        }
 }
@@ -382,7 +382,7 @@ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWO
        len = fraglen;
        if (!(dsb->playflags & DSBPLAY_LOOPING)) {
                int secondary_remainder = dsb->buflen - dsb->buf_mixpos;
-               int adjusted_remainder = MulDiv(dsb->dsound->device->pwfx->nAvgBytesPerSec, secondary_remainder, dsb->nAvgBytesPerSec);
+               int adjusted_remainder = MulDiv(dsb->device->pwfx->nAvgBytesPerSec, secondary_remainder, dsb->nAvgBytesPerSec);
                assert(adjusted_remainder >= 0);
                TRACE("secondary_remainder = %d, adjusted_remainder = %d, len = %d\n", secondary_remainder, adjusted_remainder, len);
                if (adjusted_remainder < len) {
@@ -393,13 +393,13 @@ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWO
                        return 0;
        }
 
-       if (len % dsb->dsound->device->pwfx->nBlockAlign) {
-               INT nBlockAlign = dsb->dsound->device->pwfx->nBlockAlign;
+       if (len % dsb->device->pwfx->nBlockAlign) {
+               INT nBlockAlign = dsb->device->pwfx->nBlockAlign;
                ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign);
                len = (len / nBlockAlign) * nBlockAlign;        /* data alignment */
        }
 
-       if ((buf = ibuf = DSOUND_tmpbuffer(dsb->dsound->device, len)) == NULL)
+       if ((buf = ibuf = DSOUND_tmpbuffer(dsb->device, len)) == NULL)
                return 0;
 
        TRACE("MixInBuffer (%p) len = %d, dest = %ld\n", dsb, len, writepos);
@@ -410,13 +410,13 @@ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWO
            (dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
                DSOUND_MixerVol(dsb, ibuf, len);
 
-       if (dsb->dsound->device->pwfx->wBitsPerSample == 8) {
-               BYTE    *obuf = dsb->dsound->device->buffer + writepos;
+       if (dsb->device->pwfx->wBitsPerSample == 8) {
+               BYTE    *obuf = dsb->device->buffer + writepos;
 
-               if ((writepos + len) <= dsb->dsound->device->buflen)
+               if ((writepos + len) <= dsb->device->buflen)
                        todo = len;
                else
-                       todo = dsb->dsound->device->buflen - writepos;
+                       todo = dsb->device->buflen - writepos;
 
                for (i = 0; i < todo; i++) {
                        /* 8-bit WAV is unsigned */
@@ -429,7 +429,7 @@ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWO
  
                if (todo < len) {
                        todo = len - todo;
-                       obuf = dsb->dsound->device->buffer;
+                       obuf = dsb->device->buffer;
 
                        for (i = 0; i < todo; i++) {
                                /* 8-bit WAV is unsigned */
@@ -444,12 +444,12 @@ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWO
                INT16   *ibufs, *obufs;
 
                ibufs = (INT16 *) ibuf;
-               obufs = (INT16 *)(dsb->dsound->device->buffer + writepos);
+               obufs = (INT16 *)(dsb->device->buffer + writepos);
 
-               if ((writepos + len) <= dsb->dsound->device->buflen)
+               if ((writepos + len) <= dsb->device->buflen)
                        todo = len / 2;
                else
-                       todo = (dsb->dsound->device->buflen - writepos) / 2;
+                       todo = (dsb->device->buflen - writepos) / 2;
 
                for (i = 0; i < todo; i++) {
                        /* 16-bit WAV is signed */
@@ -462,7 +462,7 @@ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWO
 
                if (todo < (len / 2)) {
                        todo = (len / 2) - todo;
-                       obufs = (INT16 *)dsb->dsound->device->buffer;
+                       obufs = (INT16 *)dsb->device->buffer;
 
                        for (i = 0; i < todo; i++) {
                                /* 16-bit WAV is signed */
@@ -508,13 +508,13 @@ static void DSOUND_PhaseCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, DWOR
 
        TRACE("(%p,%ld,%ld)\n",dsb,writepos,len);
 
-       if (len % dsb->dsound->device->pwfx->nBlockAlign) {
-               INT nBlockAlign = dsb->dsound->device->pwfx->nBlockAlign;
+       if (len % dsb->device->pwfx->nBlockAlign) {
+               INT nBlockAlign = dsb->device->pwfx->nBlockAlign;
                ERR("length not a multiple of block size, len = %ld, block size = %d\n", len, nBlockAlign);
                len = (len / nBlockAlign) * nBlockAlign;        /* data alignment */
        }
 
-       if ((buf = ibuf = DSOUND_tmpbuffer(dsb->dsound->device, len)) == NULL)
+       if ((buf = ibuf = DSOUND_tmpbuffer(dsb->device, len)) == NULL)
                return;
 
        TRACE("PhaseCancel (%p) len = %ld, dest = %ld\n", dsb, len, writepos);
@@ -526,13 +526,13 @@ static void DSOUND_PhaseCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, DWOR
                DSOUND_MixerVol(dsb, ibuf, len);
 
        /* subtract instead of add, to phase out premixed data */
-       if (dsb->dsound->device->pwfx->wBitsPerSample == 8) {
-               BYTE    *obuf = dsb->dsound->device->buffer + writepos;
+       if (dsb->device->pwfx->wBitsPerSample == 8) {
+               BYTE    *obuf = dsb->device->buffer + writepos;
 
-               if ((writepos + len) <= dsb->dsound->device->buflen)
+               if ((writepos + len) <= dsb->device->buflen)
                        todo = len;
                else
-                       todo = dsb->dsound->device->buflen - writepos;
+                       todo = dsb->device->buflen - writepos;
 
                for (i = 0; i < todo; i++) {
                        /* 8-bit WAV is unsigned */
@@ -545,7 +545,7 @@ static void DSOUND_PhaseCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, DWOR
  
                if (todo < len) {
                        todo = len - todo;
-                       obuf = dsb->dsound->device->buffer;
+                       obuf = dsb->device->buffer;
 
                        for (i = 0; i < todo; i++) {
                                /* 8-bit WAV is unsigned */
@@ -560,12 +560,12 @@ static void DSOUND_PhaseCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, DWOR
                INT16   *ibufs, *obufs;
 
                ibufs = (INT16 *) ibuf;
-               obufs = (INT16 *)(dsb->dsound->device->buffer + writepos);
+               obufs = (INT16 *)(dsb->device->buffer + writepos);
 
-               if ((writepos + len) <= dsb->dsound->device->buflen)
+               if ((writepos + len) <= dsb->device->buflen)
                        todo = len / 2;
                else
-                       todo = (dsb->dsound->device->buflen - writepos) / 2;
+                       todo = (dsb->device->buflen - writepos) / 2;
 
                for (i = 0; i < todo; i++) {
                        /* 16-bit WAV is signed */
@@ -578,7 +578,7 @@ static void DSOUND_PhaseCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, DWOR
 
                if (todo < (len / 2)) {
                        todo = (len / 2) - todo;
-                       obufs = (INT16 *)dsb->dsound->device->buffer;
+                       obufs = (INT16 *)dsb->device->buffer;
 
                        for (i = 0; i < todo; i++) {
                                /* 16-bit WAV is signed */
@@ -596,10 +596,10 @@ static void DSOUND_MixCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, BOOL c
 {
        DWORD   size, flen, len, npos, nlen;
        INT     iAdvance = dsb->pwfx->nBlockAlign;
-       INT     oAdvance = dsb->dsound->device->pwfx->nBlockAlign;
+       INT     oAdvance = dsb->device->pwfx->nBlockAlign;
        /* determine amount of premixed data to cancel */
        DWORD primary_done =
-               ((dsb->primary_mixpos < writepos) ? dsb->dsound->device->buflen : 0) +
+               ((dsb->primary_mixpos < writepos) ? dsb->device->buflen : 0) +
                dsb->primary_mixpos - writepos;
 
        TRACE("(%p, %ld), buf_mixpos=%ld\n", dsb, writepos, dsb->buf_mixpos);
@@ -624,9 +624,9 @@ static void DSOUND_MixCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, BOOL c
                flen = dsb->freqAcc;
                nlen = len / dsb->pwfx->nBlockAlign;
                nlen = ((nlen << DSOUND_FREQSHIFT) + flen) / dsb->freqAdjust;
-               nlen *= dsb->dsound->device->pwfx->nBlockAlign;
+               nlen *= dsb->device->pwfx->nBlockAlign;
                writepos =
-                       ((dsb->primary_mixpos < nlen) ? dsb->dsound->device->buflen : 0) +
+                       ((dsb->primary_mixpos < nlen) ? dsb->device->buflen : 0) +
                        dsb->primary_mixpos - nlen;
        }
 
@@ -645,7 +645,7 @@ void DSOUND_MixCancelAt(IDirectSoundBufferImpl *dsb, DWORD buf_writepos)
 #if 0
        DWORD   i, size, flen, len, npos, nlen;
        INT     iAdvance = dsb->pwfx->nBlockAlign;
-       INT     oAdvance = dsb->dsound->device->pwfx->nBlockAlign;
+       INT     oAdvance = dsb->device->pwfx->nBlockAlign;
        /* determine amount of premixed data to cancel */
        DWORD buf_done =
                ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
@@ -655,7 +655,7 @@ void DSOUND_MixCancelAt(IDirectSoundBufferImpl *dsb, DWORD buf_writepos)
        WARN("(%p, %ld), buf_mixpos=%ld\n", dsb, buf_writepos, dsb->buf_mixpos);
        /* since this is not implemented yet, just cancel *ALL* prebuffering for now
         * (which is faster anyway when there's only a single secondary buffer) */
-       dsb->dsound->device->need_remix = TRUE;
+       dsb->device->need_remix = TRUE;
 }
 
 void DSOUND_ForceRemix(IDirectSoundBufferImpl *dsb)
@@ -663,7 +663,7 @@ void DSOUND_ForceRemix(IDirectSoundBufferImpl *dsb)
        TRACE("(%p)\n",dsb);
        EnterCriticalSection(&dsb->lock);
        if (dsb->state == STATE_PLAYING)
-               dsb->dsound->device->need_remix = TRUE;
+               dsb->device->need_remix = TRUE;
        LeaveCriticalSection(&dsb->lock);
 }
 
@@ -677,11 +677,11 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD wri
                ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
                dsb->buf_mixpos - buf_writepos;
        DWORD primary_done =
-               ((dsb->primary_mixpos < writepos) ? dsb->dsound->device->buflen : 0) +
+               ((dsb->primary_mixpos < writepos) ? dsb->device->buflen : 0) +
                dsb->primary_mixpos - writepos;
        DWORD adv_done =
-               ((dsb->dsound->device->mixpos < writepos) ? dsb->dsound->device->buflen : 0) +
-               dsb->dsound->device->mixpos - writepos;
+               ((dsb->device->mixpos < writepos) ? dsb->device->buflen : 0) +
+               dsb->device->mixpos - writepos;
        DWORD played =
                ((buf_writepos < dsb->playpos) ? dsb->buflen : 0) +
                buf_writepos - dsb->playpos;
@@ -750,7 +750,7 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD wri
                        probably_valid_left = MulDiv(probably_valid_left,
                                                     1 << DSOUND_FREQSHIFT,
                                                     dsb->pwfx->nBlockAlign * dsb->freqAdjust) *
-                                             dsb->dsound->device->pwfx->nBlockAlign;
+                                             dsb->device->pwfx->nBlockAlign;
                        /* check whether to clip mix_len */
                        if (probably_valid_left < mixlen) {
                                TRACE("clipping to probably_valid_left=%ld\n", probably_valid_left);
@@ -768,7 +768,7 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD wri
        len = mixlen - primary_done;
        TRACE("remaining mixlen=%ld\n", len);
 
-       if (len < dsb->dsound->device->fraglen) {
+       if (len < dsb->device->fraglen) {
                /* smaller than a fragment, wait until it gets larger
                 * before we take the mixing overhead */
                TRACE("mixlen not worth it, deferring mixing\n");
@@ -779,20 +779,20 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD wri
        /* ok, we know how much to mix, let's go */
        still_behind = (adv_done > primary_done);
        while (len) {
-               slen = dsb->dsound->device->buflen - dsb->primary_mixpos;
+               slen = dsb->device->buflen - dsb->primary_mixpos;
                if (slen > len) slen = len;
                slen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, slen);
 
-               if ((dsb->primary_mixpos < dsb->dsound->device->mixpos) &&
-                   (dsb->primary_mixpos + slen >= dsb->dsound->device->mixpos))
+               if ((dsb->primary_mixpos < dsb->device->mixpos) &&
+                   (dsb->primary_mixpos + slen >= dsb->device->mixpos))
                        still_behind = FALSE;
 
                dsb->primary_mixpos += slen; len -= slen;
-               dsb->primary_mixpos %= dsb->dsound->device->buflen;
+               dsb->primary_mixpos %= dsb->device->buflen;
 
                if ((dsb->state == STATE_STOPPED) || !slen) break;
        }
-       TRACE("new primary_mixpos=%ld, primary_advbase=%ld\n", dsb->primary_mixpos, dsb->dsound->device->mixpos);
+       TRACE("new primary_mixpos=%ld, primary_advbase=%ld\n", dsb->primary_mixpos, dsb->device->mixpos);
        TRACE("mixed data len=%ld, still_behind=%d\n", mixlen-len, still_behind);
 
 post_mix:
@@ -812,9 +812,9 @@ post_mix:
         * advance its underrun detector...*/
        if (still_behind) return 0;
        if ((mixlen - len) < primary_done) return 0;
-       slen = ((dsb->primary_mixpos < dsb->dsound->device->mixpos) ?
-               dsb->dsound->device->buflen : 0) + dsb->primary_mixpos -
-               dsb->dsound->device->mixpos;
+       slen = ((dsb->primary_mixpos < dsb->device->mixpos) ?
+               dsb->device->buflen : 0) + dsb->primary_mixpos -
+               dsb->device->mixpos;
        if (slen > mixlen) {
                /* the primary_done and still_behind checks above should have worked */
                FIXME("problem with advancement calculation (advlen=%ld > mixlen=%ld)\n", slen, mixlen);
index 15c84d4..c69eddc 100644 (file)
@@ -326,7 +326,7 @@ HRESULT DSOUND_PrimaryGetPosition(DirectSoundDevice *device, LPDWORD playpos, LP
 static HRESULT WINAPI PrimaryBufferImpl_SetFormat(
        LPDIRECTSOUNDBUFFER8 iface,LPCWAVEFORMATEX wfex
 ) {
-       DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->dsound->device;
+       DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->device;
        HRESULT err = DS_OK;
        int i, alloc_size, cp_size;
        DWORD nSamplesPerSec;
@@ -433,7 +433,7 @@ done:
 static HRESULT WINAPI PrimaryBufferImpl_SetVolume(
        LPDIRECTSOUNDBUFFER8 iface,LONG vol
 ) {
-       DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->dsound->device;
+       DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->device;
        DWORD ampfactors;
        DSVOLUMEPAN volpan;
         HRESULT hres = DS_OK;
@@ -478,7 +478,7 @@ static HRESULT WINAPI PrimaryBufferImpl_SetVolume(
 static HRESULT WINAPI PrimaryBufferImpl_GetVolume(
        LPDIRECTSOUNDBUFFER8 iface,LPLONG vol
 ) {
-       DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->dsound->device;
+       DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->device;
        DWORD ampfactors;
        DSVOLUMEPAN volpan;
        TRACE("(%p,%p)\n", iface, vol);
@@ -515,7 +515,7 @@ static HRESULT WINAPI PrimaryBufferImpl_SetFrequency(
 static HRESULT WINAPI PrimaryBufferImpl_Play(
        LPDIRECTSOUNDBUFFER8 iface,DWORD reserved1,DWORD reserved2,DWORD flags
 ) {
-       DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->dsound->device;
+       DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->device;
        TRACE("(%p,%08lx,%08lx,%08lx)\n", iface, reserved1, reserved2, flags);
 
        if (!(flags & DSBPLAY_LOOPING)) {
@@ -539,7 +539,7 @@ static HRESULT WINAPI PrimaryBufferImpl_Play(
 
 static HRESULT WINAPI PrimaryBufferImpl_Stop(LPDIRECTSOUNDBUFFER8 iface)
 {
-       DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->dsound->device;
+       DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->device;
        TRACE("(%p)\n", iface);
 
        /* **** */
@@ -571,7 +571,7 @@ static ULONG WINAPI PrimaryBufferImpl_Release(LPDIRECTSOUNDBUFFER8 iface)
     TRACE("(%p) ref was %ld\n", This, ref + 1);
 
     if (!ref) {
-        This->dsound->device->primary = NULL;
+        This->device->primary = NULL;
         HeapFree(GetProcessHeap(), 0, This);
         TRACE("(%p) released\n", This);
     }
@@ -582,7 +582,7 @@ static HRESULT WINAPI PrimaryBufferImpl_GetCurrentPosition(
        LPDIRECTSOUNDBUFFER8 iface,LPDWORD playpos,LPDWORD writepos
 ) {
        HRESULT hres;
-        DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->dsound->device;
+        DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->device;
        TRACE("(%p,%p,%p)\n", iface, playpos, writepos);
 
        hres = DSOUND_PrimaryGetPosition(device, playpos, writepos);
@@ -603,7 +603,7 @@ static HRESULT WINAPI PrimaryBufferImpl_GetCurrentPosition(
 static HRESULT WINAPI PrimaryBufferImpl_GetStatus(
        LPDIRECTSOUNDBUFFER8 iface,LPDWORD status
 ) {
-        DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->dsound->device;
+        DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->device;
        TRACE("(%p,%p)\n", iface, status);
 
        if (status == NULL) {
@@ -628,7 +628,7 @@ static HRESULT WINAPI PrimaryBufferImpl_GetFormat(
     LPDWORD wfwritten)
 {
     DWORD size;
-    DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->dsound->device;
+    DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->device;
     TRACE("(%p,%p,%ld,%p)\n", iface, lpwf, wfsize, wfwritten);
 
     size = sizeof(WAVEFORMATEX) + device->pwfx->cbSize;
@@ -659,7 +659,7 @@ static HRESULT WINAPI PrimaryBufferImpl_GetFormat(
 static HRESULT WINAPI PrimaryBufferImpl_Lock(
        LPDIRECTSOUNDBUFFER8 iface,DWORD writecursor,DWORD writebytes,LPVOID lplpaudioptr1,LPDWORD audiobytes1,LPVOID lplpaudioptr2,LPDWORD audiobytes2,DWORD flags
 ) {
-        DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->dsound->device;
+        DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->device;
        TRACE("(%p,%ld,%ld,%p,%p,%p,%p,0x%08lx) at %ld\n",
                iface,
                writecursor,
@@ -742,7 +742,7 @@ static HRESULT WINAPI PrimaryBufferImpl_SetCurrentPosition(
 static HRESULT WINAPI PrimaryBufferImpl_SetPan(
        LPDIRECTSOUNDBUFFER8 iface,LONG pan
 ) {
-        DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->dsound->device;
+        DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->device;
        DWORD ampfactors;
        DSVOLUMEPAN volpan;
         HRESULT hres = DS_OK;
@@ -787,7 +787,7 @@ static HRESULT WINAPI PrimaryBufferImpl_SetPan(
 static HRESULT WINAPI PrimaryBufferImpl_GetPan(
        LPDIRECTSOUNDBUFFER8 iface,LPLONG pan
 ) {
-        DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->dsound->device;
+        DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->device;
        DWORD ampfactors;
        DSVOLUMEPAN volpan;
        TRACE("(%p,%p)\n", iface, pan);
@@ -813,7 +813,7 @@ static HRESULT WINAPI PrimaryBufferImpl_GetPan(
 static HRESULT WINAPI PrimaryBufferImpl_Unlock(
        LPDIRECTSOUNDBUFFER8 iface,LPVOID p1,DWORD x1,LPVOID p2,DWORD x2
 ) {
-        DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->dsound->device;
+        DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->device;
        TRACE("(%p,%p,%ld,%p,%ld)\n", iface, p1, x1, p2, x2);
 
        if (device->priolevel != DSSCL_WRITEPRIMARY) {
@@ -845,7 +845,7 @@ static HRESULT WINAPI PrimaryBufferImpl_Restore(
 static HRESULT WINAPI PrimaryBufferImpl_GetFrequency(
        LPDIRECTSOUNDBUFFER8 iface,LPDWORD freq
 ) {
-        DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->dsound->device;
+        DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->device;
        TRACE("(%p,%p)\n", iface, freq);
 
        if (freq == NULL) {
@@ -915,7 +915,7 @@ static HRESULT WINAPI PrimaryBufferImpl_Initialize(
 static HRESULT WINAPI PrimaryBufferImpl_GetCaps(
        LPDIRECTSOUNDBUFFER8 iface,LPDSBCAPS caps
 ) {
-        DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->dsound->device;
+        DirectSoundDevice *device = ((PrimaryBufferImpl *)iface)->device;
        TRACE("(%p,%p)\n", iface, caps);
 
        if (caps == NULL) {
@@ -948,7 +948,7 @@ static HRESULT WINAPI PrimaryBufferImpl_QueryInterface(
        LPDIRECTSOUNDBUFFER8 iface,REFIID riid,LPVOID *ppobj
 ) {
         PrimaryBufferImpl *This = (PrimaryBufferImpl *)iface;
-        DirectSoundDevice *device = This->dsound->device;
+        DirectSoundDevice *device = This->device;
        TRACE("(%p,%s,%p)\n", iface, debugstr_guid(riid), ppobj);
 
        if (ppobj == NULL) {
@@ -985,7 +985,7 @@ static HRESULT WINAPI PrimaryBufferImpl_QueryInterface(
 
         if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) {
                if (!device->listener)
-                       IDirectSound3DListenerImpl_Create(This, &device->listener);
+                       IDirectSound3DListenerImpl_Create(device, &device->listener);
                if (device->listener) {
                        *ppobj = device->listener;
                        IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)*ppobj);
@@ -1034,16 +1034,16 @@ static const IDirectSoundBuffer8Vtbl dspbvt =
 };
 
 HRESULT PrimaryBufferImpl_Create(
-       IDirectSoundImpl *ds,
-       PrimaryBufferImpl **pdsb,
+       DirectSoundDevice * device,
+       PrimaryBufferImpl ** ppdsb,
        LPCDSBUFFERDESC dsbd)
 {
        PrimaryBufferImpl *dsb;
-       TRACE("%p,%p,%p)\n",ds,pdsb,dsbd);
+       TRACE("%p,%p,%p)\n",device,ppdsb,dsbd);
 
        if (dsbd->lpwfxFormat) {
                WARN("invalid parameter: dsbd->lpwfxFormat != NULL\n");
-               *pdsb = NULL;
+               *ppdsb = NULL;
                return DSERR_INVALIDPARAM;
        }
 
@@ -1051,23 +1051,24 @@ HRESULT PrimaryBufferImpl_Create(
 
        if (dsb == NULL) {
                WARN("out of memory\n");
-               *pdsb = NULL;
+               *ppdsb = NULL;
                return DSERR_OUTOFMEMORY;
        }
 
        dsb->ref = 0;
-       dsb->dsound = ds;
+       dsb->device = device;
        dsb->lpVtbl = &dspbvt;
 
-       CopyMemory(&ds->device->dsbd, dsbd, sizeof(*dsbd));
+       CopyMemory(&device->dsbd, dsbd, sizeof(*dsbd));
 
        TRACE("Created primary buffer at %p\n", dsb);
        TRACE("(formattag=0x%04x,chans=%d,samplerate=%ld,"
                "bytespersec=%ld,blockalign=%d,bitspersamp=%d,cbSize=%d)\n",
-               ds->device->pwfx->wFormatTag, ds->device->pwfx->nChannels, ds->device->pwfx->nSamplesPerSec,
-               ds->device->pwfx->nAvgBytesPerSec, ds->device->pwfx->nBlockAlign,
-               ds->device->pwfx->wBitsPerSample, ds->device->pwfx->cbSize);
+               device->pwfx->wFormatTag, device->pwfx->nChannels,
+                device->pwfx->nSamplesPerSec, device->pwfx->nAvgBytesPerSec,
+                device->pwfx->nBlockAlign, device->pwfx->wBitsPerSample,
+                device->pwfx->cbSize);
 
-       *pdsb = dsb;
+       *ppdsb = dsb;
        return S_OK;
 }
index b7d61a8..660fb8b 100644 (file)
@@ -110,7 +110,7 @@ static HRESULT WINAPI IKsBufferPropertySetImpl_Get(
            S(prop).Set = *guidPropSet;
            S(prop).Id = dwPropID;
            S(prop).Flags = 0;  /* unused */
-           S(prop).InstanceId = (ULONG)This->dsb->dsound;
+           S(prop).InstanceId = (ULONG)This->dsb->device;
 
            hres = IDsDriverPropertySet_Get(ps, &prop, pInstanceData, cbInstanceData, pPropData, cbPropData, pcbReturned);
 
@@ -146,7 +146,7 @@ static HRESULT WINAPI IKsBufferPropertySetImpl_Set(
            S(prop).Set = *guidPropSet;
            S(prop).Id = dwPropID;
            S(prop).Flags = 0;  /* unused */
-           S(prop).InstanceId = (ULONG)This->dsb->dsound;
+           S(prop).InstanceId = (ULONG)This->dsb->device;
            hres = IDsDriverPropertySet_Set(ps,&prop,pInstanceData,cbInstanceData,pPropData,cbPropData);
 
            IDsDriverPropertySet_Release(ps);
index 9874ff8..a2fc864 100644 (file)
@@ -207,7 +207,7 @@ void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
                case DS3DMODE_NORMAL:
                        TRACE("Normal 3D processing mode\n");
                        /* we need to calculate distance between buffer and listener*/
-                       vDistance = VectorBetweenTwoPoints(&dsb->ds3db_ds3db.vPosition, &dsb->dsound->device->ds3dl.vPosition);
+                       vDistance = VectorBetweenTwoPoints(&dsb->ds3db_ds3db.vPosition, &dsb->device->ds3dl.vPosition);
                        flDistance = VectorMagnitude (&vDistance);
                        break;
                case DS3DMODE_HEADRELATIVE:
@@ -277,16 +277,16 @@ void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
        dsb->volpan.lVolume = lVolume;
        
        /* panning */
-       if (dsb->dsound->device->ds3dl.vPosition.x == dsb->ds3db_ds3db.vPosition.x &&
-           dsb->dsound->device->ds3dl.vPosition.y == dsb->ds3db_ds3db.vPosition.y &&
-           dsb->dsound->device->ds3dl.vPosition.z == dsb->ds3db_ds3db.vPosition.z) {
+       if (dsb->device->ds3dl.vPosition.x == dsb->ds3db_ds3db.vPosition.x &&
+           dsb->device->ds3dl.vPosition.y == dsb->ds3db_ds3db.vPosition.y &&
+           dsb->device->ds3dl.vPosition.z == dsb->ds3db_ds3db.vPosition.z) {
                dsb->volpan.lPan = 0;
                flAngle = 0.0;
        }
        else
        {
-               vDistance = VectorBetweenTwoPoints(&dsb->dsound->device->ds3dl.vPosition, &dsb->ds3db_ds3db.vPosition);
-               vLeft = VectorProduct(&dsb->dsound->device->ds3dl.vOrientFront, &dsb->dsound->device->ds3dl.vOrientTop);
+               vDistance = VectorBetweenTwoPoints(&dsb->device->ds3dl.vPosition, &dsb->ds3db_ds3db.vPosition);
+               vLeft = VectorProduct(&dsb->device->ds3dl.vOrientFront, &dsb->device->ds3dl.vOrientTop);
                flAngle = AngleBetweenVectorsRad(&vLeft, &vDistance);
                /* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */
                dsb->volpan.lPan = 10000*2*flAngle/M_PI - 10000;
@@ -296,7 +296,7 @@ void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
        /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
 #if 0  
        /* doppler shift*/
-       if ((VectorMagnitude(&ds3db.vVelocity) == 0) && (VectorMagnitude(&dsb->dsound->device->ds3dl.vVelocity) == 0))
+       if ((VectorMagnitude(&ds3db.vVelocity) == 0) && (VectorMagnitude(&dsb->device->ds3dl.vVelocity) == 0))
        {
                TRACE("doppler: Buffer and Listener don't have velocities\n");
        }
@@ -309,7 +309,7 @@ void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
                /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
                   NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
                         if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
-               flListenerVel = ProjectVector(&dsb->dsound->device->ds3dl.vVelocity, &vDistance);
+               flListenerVel = ProjectVector(&dsb->device->ds3dl.vVelocity, &vDistance);
                /* formula taken from Gianicoli D.: Physics, 4th edition: */
                /* FIXME: replace dsb->freq with appropriate frequency ! */
                flFreq = dsb->freq * ((DEFAULT_VELOCITY + flListenerVel)/(DEFAULT_VELOCITY + flBufferVel));
@@ -336,15 +336,15 @@ static void DSOUND_ChangeListener(IDirectSound3DListenerImpl *ds3dl)
 {
        int i;
        TRACE("(%p)\n",ds3dl);
-       for (i = 0; i < ds3dl->dsound->device->nrofbuffers; i++)
+       for (i = 0; i < ds3dl->device->nrofbuffers; i++)
        {
                /* some buffers don't have 3d buffer (Ultima IX seems to
                crash without the following line) */
-               if (ds3dl->dsound->device->buffers[i]->ds3db == NULL)
+               if (ds3dl->device->buffers[i]->ds3db == NULL)
                        continue;
-               if (ds3dl->dsound->device->buffers[i]->ds3db_need_recalc)
+               if (ds3dl->device->buffers[i]->ds3db_need_recalc)
                {
-                       DSOUND_Mix3DBuffer(ds3dl->dsound->device->buffers[i]);
+                       DSOUND_Mix3DBuffer(ds3dl->device->buffers[i]);
                }
        }
 }
@@ -786,10 +786,10 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(
        }
 
        if ( IsEqualGUID(riid, &IID_IDirectSoundBuffer) ) {
-               if (!This->dsound->device->primary)
-                       PrimaryBufferImpl_Create(This->dsound, &(This->dsound->device->primary), &(This->dsound->device->dsbd));
-               if (This->dsound->device->primary) {
-                       *ppobj = This->dsound->device->primary;
+               if (!This->device->primary)
+                       PrimaryBufferImpl_Create(This->device, &(This->device->primary), &(This->device->dsbd));
+               if (This->device->primary) {
+                       *ppobj = This->device->primary;
                        IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)*ppobj);
                        return S_OK;
                }
@@ -814,7 +814,7 @@ static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER i
     TRACE("(%p) ref was %ld\n", This, ref + 1);
 
     if (!ref) {
-        This->dsound->device->listener = 0;
+        This->device->listener = 0;
         HeapFree(GetProcessHeap(), 0, This);
         TRACE("(%p) released\n", This);
     }
@@ -840,7 +840,7 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(
        }
        
        TRACE("returning: all parameters\n");
-       *lpDS3DL = This->dsound->device->ds3dl;
+       *lpDS3DL = This->device->ds3dl;
        return DS_OK;
 }
 
@@ -849,8 +849,8 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(
        LPD3DVALUE lpfDistanceFactor)
 {
        IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
-       TRACE("returning: Distance Factor = %f\n", This->dsound->device->ds3dl.flDistanceFactor);
-       *lpfDistanceFactor = This->dsound->device->ds3dl.flDistanceFactor;
+       TRACE("returning: Distance Factor = %f\n", This->device->ds3dl.flDistanceFactor);
+       *lpfDistanceFactor = This->device->ds3dl.flDistanceFactor;
        return DS_OK;
 }
 
@@ -859,8 +859,8 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(
        LPD3DVALUE lpfDopplerFactor)
 {
        IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
-       TRACE("returning: Doppler Factor = %f\n", This->dsound->device->ds3dl.flDopplerFactor);
-       *lpfDopplerFactor = This->dsound->device->ds3dl.flDopplerFactor;
+       TRACE("returning: Doppler Factor = %f\n", This->device->ds3dl.flDopplerFactor);
+       *lpfDopplerFactor = This->device->ds3dl.flDopplerFactor;
        return DS_OK;
 }
 
@@ -870,11 +870,11 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(
        LPD3DVECTOR lpvOrientTop)
 {
        IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
-       TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This->dsound->device->ds3dl.vOrientFront.x, \
-       This->dsound->device->ds3dl.vOrientFront.y, This->dsound->device->ds3dl.vOrientFront.z, This->dsound->device->ds3dl.vOrientTop.x, This->dsound->device->ds3dl.vOrientTop.y, \
-       This->dsound->device->ds3dl.vOrientTop.z);
-       *lpvOrientFront = This->dsound->device->ds3dl.vOrientFront;
-       *lpvOrientTop = This->dsound->device->ds3dl.vOrientTop;
+       TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This->device->ds3dl.vOrientFront.x, \
+       This->device->ds3dl.vOrientFront.y, This->device->ds3dl.vOrientFront.z, This->device->ds3dl.vOrientTop.x, This->device->ds3dl.vOrientTop.y, \
+       This->device->ds3dl.vOrientTop.z);
+       *lpvOrientFront = This->device->ds3dl.vOrientFront;
+       *lpvOrientTop = This->device->ds3dl.vOrientTop;
        return DS_OK;
 }
 
@@ -883,8 +883,8 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(
        LPD3DVECTOR lpvPosition)
 {
        IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
-       TRACE("returning: Position vector = (%f,%f,%f)\n", This->dsound->device->ds3dl.vPosition.x, This->dsound->device->ds3dl.vPosition.y, This->dsound->device->ds3dl.vPosition.z);
-       *lpvPosition = This->dsound->device->ds3dl.vPosition;
+       TRACE("returning: Position vector = (%f,%f,%f)\n", This->device->ds3dl.vPosition.x, This->device->ds3dl.vPosition.y, This->device->ds3dl.vPosition.z);
+       *lpvPosition = This->device->ds3dl.vPosition;
        return DS_OK;
 }
 
@@ -893,8 +893,8 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(
        LPD3DVALUE lpfRolloffFactor)
 {
        IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
-       TRACE("returning: RolloffFactor = %f\n", This->dsound->device->ds3dl.flRolloffFactor);
-       *lpfRolloffFactor = This->dsound->device->ds3dl.flRolloffFactor;
+       TRACE("returning: RolloffFactor = %f\n", This->device->ds3dl.flRolloffFactor);
+       *lpfRolloffFactor = This->device->ds3dl.flRolloffFactor;
        return DS_OK;
 }
 
@@ -903,8 +903,8 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(
        LPD3DVECTOR lpvVelocity)
 {
        IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
-       TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->dsound->device->ds3dl.vVelocity.x, This->dsound->device->ds3dl.vVelocity.y, This->dsound->device->ds3dl.vVelocity.z);
-       *lpvVelocity = This->dsound->device->ds3dl.vVelocity;
+       TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->device->ds3dl.vVelocity.x, This->device->ds3dl.vVelocity.y, This->device->ds3dl.vVelocity.z);
+       *lpvVelocity = This->device->ds3dl.vVelocity;
        return DS_OK;
 }
 
@@ -915,13 +915,13 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(
 {
        IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
        TRACE("setting: all parameters; dwApply = %ld\n", dwApply);
-       This->dsound->device->ds3dl = *lpcDS3DL;
+       This->device->ds3dl = *lpcDS3DL;
        if (dwApply == DS3D_IMMEDIATE)
        {
-               This->dsound->device->ds3dl_need_recalc = FALSE;
+               This->device->ds3dl_need_recalc = FALSE;
                DSOUND_ChangeListener(This);
        }
-       This->dsound->device->ds3dl_need_recalc = TRUE;
+       This->device->ds3dl_need_recalc = TRUE;
        return DS_OK;
 }
 
@@ -932,13 +932,13 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(
 {
        IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
        TRACE("setting: Distance Factor = %f; dwApply = %ld\n", fDistanceFactor, dwApply);
-       This->dsound->device->ds3dl.flDistanceFactor = fDistanceFactor;
+       This->device->ds3dl.flDistanceFactor = fDistanceFactor;
        if (dwApply == DS3D_IMMEDIATE)
        {
-               This->dsound->device->ds3dl_need_recalc = FALSE;
+               This->device->ds3dl_need_recalc = FALSE;
                DSOUND_ChangeListener(This);
        }
-       This->dsound->device->ds3dl_need_recalc = TRUE;
+       This->device->ds3dl_need_recalc = TRUE;
        return DS_OK;
 }
 
@@ -949,13 +949,13 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(
 {
        IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
        TRACE("setting: Doppler Factor = %f; dwApply = %ld\n", fDopplerFactor, dwApply);
-       This->dsound->device->ds3dl.flDopplerFactor = fDopplerFactor;
+       This->device->ds3dl.flDopplerFactor = fDopplerFactor;
        if (dwApply == DS3D_IMMEDIATE)
        {
-               This->dsound->device->ds3dl_need_recalc = FALSE;
+               This->device->ds3dl_need_recalc = FALSE;
                DSOUND_ChangeListener(This);
        }
-       This->dsound->device->ds3dl_need_recalc = TRUE;
+       This->device->ds3dl_need_recalc = TRUE;
        return DS_OK;
 }
 
@@ -968,18 +968,18 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
        IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
        TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %ld\n", \
        xFront, yFront, zFront, xTop, yTop, zTop, dwApply);
-       This->dsound->device->ds3dl.vOrientFront.x = xFront;
-       This->dsound->device->ds3dl.vOrientFront.y = yFront;
-       This->dsound->device->ds3dl.vOrientFront.z = zFront;
-       This->dsound->device->ds3dl.vOrientTop.x = xTop;
-       This->dsound->device->ds3dl.vOrientTop.y = yTop;
-       This->dsound->device->ds3dl.vOrientTop.z = zTop;
+       This->device->ds3dl.vOrientFront.x = xFront;
+       This->device->ds3dl.vOrientFront.y = yFront;
+       This->device->ds3dl.vOrientFront.z = zFront;
+       This->device->ds3dl.vOrientTop.x = xTop;
+       This->device->ds3dl.vOrientTop.y = yTop;
+       This->device->ds3dl.vOrientTop.z = zTop;
        if (dwApply == DS3D_IMMEDIATE)
        {
-               This->dsound->device->ds3dl_need_recalc = FALSE;
+               This->device->ds3dl_need_recalc = FALSE;
                DSOUND_ChangeListener(This);
        }
-       This->dsound->device->ds3dl_need_recalc = TRUE;
+       This->device->ds3dl_need_recalc = TRUE;
        return DS_OK;
 }
 
@@ -990,15 +990,15 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(
 {
        IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
        TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
-       This->dsound->device->ds3dl.vPosition.x = x;
-       This->dsound->device->ds3dl.vPosition.y = y;
-       This->dsound->device->ds3dl.vPosition.z = z;
+       This->device->ds3dl.vPosition.x = x;
+       This->device->ds3dl.vPosition.y = y;
+       This->device->ds3dl.vPosition.z = z;
        if (dwApply == DS3D_IMMEDIATE)
        {
-               This->dsound->device->ds3dl_need_recalc = FALSE;
+               This->device->ds3dl_need_recalc = FALSE;
                DSOUND_ChangeListener(This);
        }
-       This->dsound->device->ds3dl_need_recalc = TRUE;
+       This->device->ds3dl_need_recalc = TRUE;
        return DS_OK;
 }
 
@@ -1009,13 +1009,13 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(
 {
        IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
        TRACE("setting: Rolloff Factor = %f; dwApply = %ld\n", fRolloffFactor, dwApply);
-       This->dsound->device->ds3dl.flRolloffFactor = fRolloffFactor;
+       This->device->ds3dl.flRolloffFactor = fRolloffFactor;
        if (dwApply == DS3D_IMMEDIATE)
        {
-               This->dsound->device->ds3dl_need_recalc = FALSE;
+               This->device->ds3dl_need_recalc = FALSE;
                DSOUND_ChangeListener(This);
        }
-       This->dsound->device->ds3dl_need_recalc = TRUE;
+       This->device->ds3dl_need_recalc = TRUE;
        return DS_OK;
 }
 
@@ -1026,15 +1026,15 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(
 {
        IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
        TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
-       This->dsound->device->ds3dl.vVelocity.x = x;
-       This->dsound->device->ds3dl.vVelocity.y = y;
-       This->dsound->device->ds3dl.vVelocity.z = z;
+       This->device->ds3dl.vVelocity.x = x;
+       This->device->ds3dl.vVelocity.y = y;
+       This->device->ds3dl.vVelocity.z = z;
        if (dwApply == DS3D_IMMEDIATE)
        {
-               This->dsound->device->ds3dl_need_recalc = FALSE;
+               This->device->ds3dl_need_recalc = FALSE;
                DSOUND_ChangeListener(This);
        }
-       This->dsound->device->ds3dl_need_recalc = TRUE;
+       This->device->ds3dl_need_recalc = TRUE;
        return DS_OK;
 }
 
@@ -1072,44 +1072,44 @@ static const IDirectSound3DListenerVtbl ds3dlvt =
 };
 
 HRESULT IDirectSound3DListenerImpl_Create(
-       PrimaryBufferImpl *This,
-       IDirectSound3DListenerImpl **pdsl)
+       DirectSoundDevice * device,
+       IDirectSound3DListenerImpl ** ppdsl)
 {
-       IDirectSound3DListenerImpl *dsl;
-       TRACE("(%p,%p)\n",This,pdsl);
+       IDirectSound3DListenerImpl *pdsl;
+       TRACE("(%p,%p)\n",device,ppdsl);
 
-       dsl = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*dsl));
+       pdsl = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*pdsl));
 
-       if (dsl == NULL) {
+       if (pdsl == NULL) {
                WARN("out of memory\n");
-               *pdsl = 0;
+               *ppdsl = 0;
                return DSERR_OUTOFMEMORY;
        }
 
-       dsl->ref = 0;
-       dsl->lpVtbl = &ds3dlvt;
-
-       dsl->dsound = This->dsound;
-
-       dsl->dsound->device->ds3dl.dwSize = sizeof(DS3DLISTENER);
-       dsl->dsound->device->ds3dl.vPosition.x = 0.0;
-       dsl->dsound->device->ds3dl.vPosition.y = 0.0;
-       dsl->dsound->device->ds3dl.vPosition.z = 0.0;
-       dsl->dsound->device->ds3dl.vVelocity.x = 0.0;
-       dsl->dsound->device->ds3dl.vVelocity.y = 0.0;
-       dsl->dsound->device->ds3dl.vVelocity.z = 0.0;
-       dsl->dsound->device->ds3dl.vOrientFront.x = 0.0;
-       dsl->dsound->device->ds3dl.vOrientFront.y = 0.0;
-       dsl->dsound->device->ds3dl.vOrientFront.z = 1.0;
-       dsl->dsound->device->ds3dl.vOrientTop.x = 0.0;
-       dsl->dsound->device->ds3dl.vOrientTop.y = 1.0;
-       dsl->dsound->device->ds3dl.vOrientTop.z = 0.0;
-       dsl->dsound->device->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
-       dsl->dsound->device->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
-       dsl->dsound->device->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
-
-       dsl->dsound->device->ds3dl_need_recalc = TRUE;
-
-       *pdsl = dsl;
+       pdsl->ref = 0;
+       pdsl->lpVtbl = &ds3dlvt;
+
+       pdsl->device = device;
+
+       pdsl->device->ds3dl.dwSize = sizeof(DS3DLISTENER);
+       pdsl->device->ds3dl.vPosition.x = 0.0;
+       pdsl->device->ds3dl.vPosition.y = 0.0;
+       pdsl->device->ds3dl.vPosition.z = 0.0;
+       pdsl->device->ds3dl.vVelocity.x = 0.0;
+       pdsl->device->ds3dl.vVelocity.y = 0.0;
+       pdsl->device->ds3dl.vVelocity.z = 0.0;
+       pdsl->device->ds3dl.vOrientFront.x = 0.0;
+       pdsl->device->ds3dl.vOrientFront.y = 0.0;
+       pdsl->device->ds3dl.vOrientFront.z = 1.0;
+       pdsl->device->ds3dl.vOrientTop.x = 0.0;
+       pdsl->device->ds3dl.vOrientTop.y = 1.0;
+       pdsl->device->ds3dl.vOrientTop.z = 0.0;
+       pdsl->device->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
+       pdsl->device->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
+       pdsl->device->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
+
+       pdsl->device->ds3dl_need_recalc = TRUE;
+
+       *ppdsl = pdsl;
        return S_OK;
 }