ole32: Remove superfluous pointer casts.
[wine] / dlls / d3dx8 /
2009-02-06  David Adamd3dx8: Implement D3DXComputeBoundingBox.
2009-02-06  David Adamd3dx8: Implement D3DXComputeBoundingSphere.
2009-02-06  Luis C. Busquets... d3dx8: Add tests for D3DXGetFVFVertexSize.
2009-02-06  David Adamd3dx8: Implement D3DXGetFVFVertexSize.
2009-02-06  David Adamd3dx8: Change the debug channel into the generic d3dx.
2009-02-06  David Adamd3dx8: Remove useless includes.
2009-02-06  David Adamd3dx8: Move some functions into core.c to match the...
2009-02-05  Francois Gougetd3dx8/tests: Make compare() static.
2009-02-03  David Adamd3dx8: Implement D3DXIntersectTri.
2009-02-02  David Adamd3dx8: Implement D3DXFresnelTerm.
2009-02-02  David Adamd3dx8: Simplify some functions.
2009-02-02  David Adamd3dx8: Allow output pointer to be equal to input pointer.
2008-12-17  Andrew Talbotd3dx8: Remove unused Wine debug channel.
2008-11-28  David Adamd3dx8: Add a few tests for MatrixStack.
2008-11-28  Jérôme Gardoud3dx8: Implement D3DXMatrixStack_TranslateLocal.
2008-11-28  Jérôme Gardoud3dx8: Implement D3DXMatrixStack_Translate.
2008-11-28  Jérôme Gardoud3dx8: Implement D3DXMatrixStack_ScaleLocal.
2008-11-28  Jérôme Gardoud3dx8: Implement D3DXMatrixStack_Scale.
2008-11-28  Jérôme Gardoud3dx8: Implement D3DXMatrixStack_RotateYawPitchRollLocal.
2008-11-28  Jérôme Gardoud3dx8: Implement D3DXMatrixStack_RotateYawPitchRoll.
2008-11-28  Jérôme Gardoud3dx8: Implement D3DXMatrixStack_RotateAxisLocal.
2008-11-28  Jérôme Gardoud3dx8: Implement D3DXMatrixStack_RotateAxis.
2008-11-28  Jérôme Gardoud3dx8: Implement D3DXMatrixStack_MultMatrixLocal.
2008-11-26  Jerome Gardoud3dx8: Implement D3DXMatrixStack_MultMatrix.
2008-11-14  David Adamd3dx8: Change the debug channel of d3dx8 into the gener...
2008-11-11  David Adamd3dx8: Simplify D3DXQuaternionInverse.
2008-11-03  Michael Stefaniucd3dx8: Do not cast NULL.
2008-11-03  Francois Gougetd3dx8/tests: Fix compilation on systems that don't...
2008-10-31  Henri Verbeetd3dx8: Add a few tests for ID3DXMatrixStack.
2008-10-31  Henri Verbeetd3dx8: Make expect_mat a bit more useable.
2008-10-31  David Adamd3dx8: Implement ID3DXMatrixStack_LoadMatrix.
2008-10-31  David Adamd3dx8: Implement ID3DXMatrixStack_LoadIdentity.
2008-10-30  Henri Verbeetd3dx8: Implement ID3DXMatrixStack_Push() and ID3DXMatri...
2008-10-30  David Adamd3dx8: Implement ID3DXMatrixStack_GetTop().
2008-10-30  Henri Verbeetd3dx8: Initialize the matrix stack in D3DXCreateMatrixS...
2008-10-30  Henri Verbeetd3dx8: Correct some ID3DXMatrixStack prototypes.
2008-10-30  Henri Verbeetd3dx8: Return E_NOTIMPL from ID3DXMatrixStack stubs.
2008-08-26  Luis C. Busquets... d3dx8: D3DXQuaternionRotationMatrix correct compare...
2008-08-25  David Adamd3dx8: Remove useless variables.
2008-08-20  David Adamd3dx8: Implement D3DXBoxBoundProbe.
2008-07-29  David Adamd3dx8: Only the points in the positive ray are taken...
2008-07-25  Philip Nilssond3dx8: Allow input and output parameters pointing to...
2008-07-25  David Adamd3dx8: Implement D3DXSphereBoundProbe.
2008-07-08  Alexandre Julliardtests: Don't depend on the static uuid libraries in...
2008-06-10  Dan Kegeld3dx8/tests: Initialize matrix before testing its value.
2008-04-30  Alexandre Julliardmakefiles: List the static libraries as normal imports...
2008-03-27  Austin EnglishSpelling fixes.
2008-03-04  Rob Shearmanmakefiles: Simplify the use of the IMPORTLIB variable...
2008-02-25  Gerald Pfeiferd3dx8: Simplify D3DXMatrixInverse().
2008-02-05  Francois Gougetd3dx8: Fix the D3DXAssembleShaderFromFileA/W() prototypes.
2008-02-05  Francois Gougetd3dx8: Fix the D3DXMatrixAffineTransformation() prototype.
2007-12-18  David Adamd3dx8: Implement D3DXCreateMatrixStack.
2007-12-18  David Adamd3dx8: Add basic functions and stubs for MatrixStack.
2007-12-18  David Adamd3dx8: Rename d3dx_core_private.h to d3dx8_private.h.
2007-12-06  Alexandre JulliardRemoved some unneeded imports.
2007-12-05  Luis C. Busquets... d3dx8: Implementation of D3DXAssembleShaderFromFileA.
2007-12-03  Rob Shearmand3dx8: Initialise temp in D3DXQuaternionInverse to...
2007-11-30  Francois Gougetd3dx8/tests: Fix compilation on systems that don't...
2007-11-28  Stefan Leichterd3dx8: Add WINAPI to the prototypes of D3DXMatrixTransf...
2007-11-26  David Adamd3dx8: Implement D3DXMatrixTransformation.
2007-11-26  David Adamd3dx8: Implement D3DXQuaternionExp.
2007-11-26  David Adamd3dx8: Implement D3DXQuaternionLn.
2007-11-26  David Adamd3dx8: Implement D3DXQuaternionRotationYawPitchRoll.
2007-11-26  David Adamd3dx8: Implement D3DXQuaternionRotationMatrix.
2007-11-26  David Adamd3dx8: Implement D3DXQuaternionRotationAxis.
2007-11-26  David Adamd3dx8: Implement D3DXQuaternionToAxisAngle.
2007-11-20  David Adamd3dx8: Implement D3DXQuaternionBaryCentric.
2007-11-20  David Adamd3dx8: Implement D3DXQuaternionSquad.
2007-11-20  David Adamd3dx8: Implement D3DXQuaternionSlerp.
2007-11-20  David Adamd3dx8: Implement D3DXQuaternionInverse.
2007-11-20  David Adamd3dx8: Implement D3DXQuaternionMultiply.
2007-11-20  David Adamd3dx8: Implement D3DXColorAdjustContrast.
2007-11-20  David Adamd3dx8: Implement D3DXColorAdjustSaturation.
2007-11-20  David Adamd3dx8: Implement D3DXPlaneTransform.
2007-11-20  David Adamd3dx8: Implement D3DXPlaneFromPoints.
2007-11-20  David Adamd3dx8: Implement D3DXPlaneFromPointNormal.
2007-11-16  David Adamd3dx8: Implement D3DXMatrixReflect.
2007-11-16  David Adamd3dx8: Implement D3DXMatrixShadow.
2007-11-16  David Adamd3dx8: Implement D3DXPlaneIntersectLine.
2007-11-16  David Adamd3dx8: Implement D3DXPlaneNormalize.
2007-11-13  David Adamd3dx8: Implement D3DXMatrixAffine Transformation.
2007-11-12  David Adamd3dx8: Implement D3DXVec3Unproject.
2007-11-12  David Adamd3dx8: Implement D3XMatrixVec3Project.
2007-11-12  David Adamd3dx8: Implement D3XMatrixMultiplyTranspose.
2007-11-12  David Adamd3dx8: Implement D3XMatrixInverse.
2007-11-09  Francois Gougetd3dx8: Fix compilation on systems that don't support...
2007-11-06  David Adamd3dx8: Implement D3DXMatrixOrthoOffCenterLH.
2007-11-06  David Adamd3dx8: Implement D3DXMatrixOrthoOffCenterRH.
2007-11-06  David Adamd3dx8: Uniformize the matrix format in the tests.
2007-11-05  David Adamd3dx8: Fix the number and the type of variables in...
2007-11-05  David Adamd3dx8: Implement D3DXMatrixPerspectiveOrthoLH.
2007-11-05  David Adamd3dx8: Implement D3DXMatrixPerspectiveOrthoRH.
2007-11-05  David Adamd3dx8: Implement D3DXMatrixPerspectiveOffCenterLH.
2007-11-05  David Adamd3dx8: Implement D3DXMatrixPerspectiveOffCenterRH.
2007-11-05  David Adamd3dx8: Implement D3DXMatrixPerspectiveFovLH.
2007-11-05  David Adamd3dx8: Implement D3DXMatrixPerspectiveFovRH.
2007-11-05  David Adamd3dx8: Implement D3DXMatrixPerspectiveLH.
2007-11-05  David Adamd3dx8: Implement D3DXMatrixPerspectiveRH.
2007-11-05  David Adamd3dx8: Implement D3DXMatrixLookAtLH.
2007-11-05  David Adamd3dx8: Implement D3DXMatrixLookAtRH.
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