Integrate hardware vertex shaders into the drawing pipeline.
[wine] / dlls / wined3d / surface.c
2005-08-03  Oliver StieberSet the apha channel to opaque when locking X8R8G8B8...
2005-07-28  Mike McCormackSigned warning fixes.
2005-07-26  Oliver StieberRemove a load of IWineD3DSurface * casts that are no...
2005-07-22  Francois GougetAssorted spelling fixes.
2005-07-13  Oliver StieberTidy up some comments and formatting.
2005-07-13  Oliver StieberAdded basic memory management and tracking to wined3d.
2005-07-12  Oliver StieberImplement UpdateTexture and UpdateSurface in wined3d.
2005-07-11  Oliver StieberMove parameters relating to opengl on the surface struc...
2005-07-11  Oliver StieberImplemented basic non-power 2 texture in wined3d.
2005-07-11  Francois GougetAssorted spelling fixes.
2005-07-07  Oliver StieberImplement render targets using either textures, swapcha...
2005-06-06  Dmitry TimoshkovMake remaining OLE interface vtables const.
2005-03-29  Oliver Stieber- Volume now inherits Resource. This isn't the way...
2005-03-24  Jakob ErikssonGet rid of HeapAlloc casts.
2005-03-14  Oliver StieberEncapsulate texture, surface encapsulated.
2005-03-03  Oliver StieberAdded a stubbed out version of query to d3d9 and wined3d.
2005-03-02  Oliver StieberPut all the stubs in wined3d in place, with some functi...
2005-01-19  Joris HuizerGet rid of some TRACE(..., This->resource.ref).
2005-01-18  Jason Edmeades- Handle failures to allocate storage more gracefully.
2005-01-17  Jason Edmeades- Add texture support for all the texture types for...
2005-01-09  Jason EdmeadesAdd render target support, and ensure there is a front...