Use wined3dformat when calling wined3d.
[wine] / dlls / d3d8 / vshaderdeclaration.c
2004-12-09  Alexandre JulliardJanitorial: C booleans must not be compared against...
2004-11-30  Eric PouechConst correctness fixes.
2004-07-30  Jeroen JanssenUpdated some MSDN links in the code.
2004-05-27  Raphael Junqueira- the hardware GL vendors (NVidia and ATI) can support...
2004-04-15  Alexandre JulliardAuthors: Jason Edmeades <us@the-edmeades.demon.co.uk...
2003-09-19  Jason EdmeadesVertex shader output is lit and transformed, so stop...
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-06-13  Jason EdmeadesMake the fixed function pipeline support multiple strea...
2003-05-17  Raphael Junqueira- mor usefull debug functions debug_d3dusage and debug_...
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2003-01-28  Raphael JunqueiraSome needed cleanups for future dx9 and d3d common...