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Use wined3dformat when calling wined3d.
[wine]
/
dlls
/
d3d8
/
vshaderdeclaration.c
2004-12-09
Alexandre Julliard
Janitorial: C booleans must not be compared against...
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2004-11-30
Eric Pouech
Const correctness fixes.
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2004-07-30
Jeroen Janssen
Updated some MSDN links in the code.
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2004-05-27
Raphael Junqueira
- the hardware GL vendors (NVidia and ATI) can support...
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2004-04-15
Alexandre Julliard
Authors: Jason Edmeades <us@the-edmeades.demon.co.uk...
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2003-09-19
Jason Edmeades
Vertex shader output is lit and transformed, so stop...
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2003-06-13
Jason Edmeades
Make the fixed function pipeline support multiple strea...
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2003-05-17
Raphael Junqueira
- mor usefull debug functions debug_d3dusage and debug_...
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2003-04-12
Alexandre Julliard
Header files must not include config.h.
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2003-01-28
Raphael Junqueira
Some needed cleanups for future dx9 and d3d common...
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