gdi32: For unsigned types, directly use INTERNAL_YDS
[wine] / dlls / d3d8 / d3d8.spec
2006-09-11  Louis. Lendersd3d8: Better stub for ValidateVertexShader + tests.
2005-09-21  Oliver StieberCorrect the number of parameters (and partly their...
2004-05-27  Raphael Junqueira- the hardware GL vendors (NVidia and ATI) can support...
2003-06-04  Raphael Junqueira- pixel shader program dump code
2003-03-20  Alexandre JulliardTake advantage of new winebuild syntax to remove redund...
2003-01-02  Raphael Junqueira- integration with DrawPrimitive
2002-11-04  Alexandre JulliardMade the dll entry point default to DllMain and removed...
2002-09-27  Jason EdmeadesInitial D3D8 implementation.
2002-06-25  Sylvain PetreolleCreated d3d8 stub dll.