wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_loop().
[wine] / dlls / msi / font.c
2006-11-29  Dmitry Timoshkovmsi: Make some data const and static.
2006-10-10  Mike McCormackmsi: Merge action.h into msipriv.h.
2006-09-13  Mike McCormackmsi: Split the font registration code out into a separa...