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Added tests for GetPrivateProfileInt.
[wine]
/
dlls
/
d3d8
/
directx.c
2003-02-01
Jason Edmeades
Correct some capabilities, and default others to fully...
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2003-01-30
Raphael Junqueira
- Defer of IDirect3DVertexShader_SetConstant, waiting for
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2003-01-28
Raphael Junqueira
Some needed cleanups for future dx9 and d3d common...
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2003-01-23
Jason Edmeades
Use device max lights and clipplane support. Also chang...
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2003-01-14
Raphael Junqueira
- beginning of vertex matrix blending using extensions...
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2003-01-14
Raphael Junqueira
Beginning of more COM compliant behavior:
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2003-01-14
Jason Edmeades
Add support for some of the texture address states...
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2003-01-07
Dimitrie O. Paun
Define NONAMELESS{STRUCT,UNION} explicitly in the files...
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2003-01-02
Raphael Junqueira
- integration with DrawPrimitive
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2002-12-23
Jason Edmeades
Query opengl to ensure it supports multitexture, and...
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2002-12-18
Raphael Junqueira
- some fixes in CreateDevice init
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2002-12-17
Raphael Junqueira
- some D3D8 fixes
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2002-11-06
Jason Edmeades
- Stencil mapping now works (it helps to actually alloc...
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2002-10-28
Jason Edmeades
- Initialize the texture state information.
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2002-10-21
Jason Edmeades
Add the basic support for volume textures / volumes...
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2002-10-18
Alexandre Julliard
Fixed warnings caused by conversion to -DSTRICT.
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2002-10-07
Jason Edmeades
Various fixes, typos corrected and clarifying trace...
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2002-09-27
Jason Edmeades
Initial D3D8 implementation.
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