- declare a new debug chanel for vertex shaders
[wine] / dlls / d3d8 / texture.c
2003-05-12  Raphael Junqueira- surface pool init fixes
2003-05-08  Jason Edmeades- Move texture loading into PreLoad for 2D textures...
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2003-01-14  Raphael JunqueiraBeginning of more COM compliant behavior:
2002-12-18  Raphael Junqueira - some fixes in CreateDevice init
2002-12-17  Raphael Junqueira- some D3D8 fixes
2002-09-27  Jason EdmeadesInitial D3D8 implementation.