wined3d: An indirect address op can adjust min and max at the same time.
[wine] / include / d3dx8mesh.h
2009-02-06  David Adamd3dx8: Implement D3DXComputeBoundingBox.
2009-02-06  David Adamd3dx8: Implement D3DXComputeBoundingSphere.
2009-02-03  David Adamd3dx8: Implement D3DXIntersectTri.
2008-08-20  David Adamd3dx8: Implement D3DXBoxBoundProbe.
2008-07-25  David Adamd3dx8: Implement D3DXSphereBoundProbe.
2008-02-05  Francois Gougetd3dx8: Add the d3dx8mesh.h header and move the relevant...