- rename PT_SPECIAL to PT_SHELLEXT
[wine] / dlls / d3d8 / texture.c
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-07-02  Jason EdmeadesEnsure MIPMAP levels is reset when rebinding an existin...
2003-06-18  Raphael Junqueira- dsound and d3d works better when x11drv locks/unlocks...
2003-06-04  Raphael Junqueira- cleaning of volume.c/volumetexture.c as done previous...
2003-06-04  Raphael Junqueira- some cleanups
2003-06-04  Raphael Junqueira- implemented render to surfaces (and render to new...
2003-05-17  Raphael Junqueira- mor usefull debug functions debug_d3dusage and debug_...
2003-05-12  Raphael Junqueira- surface pool init fixes
2003-05-08  Jason Edmeades- Move texture loading into PreLoad for 2D textures...
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2003-01-14  Raphael JunqueiraBeginning of more COM compliant behavior:
2002-12-18  Raphael Junqueira - some fixes in CreateDevice init
2002-12-17  Raphael Junqueira- some D3D8 fixes
2002-09-27  Jason EdmeadesInitial D3D8 implementation.