Use proper types/names in all cases. Fix some indentation.
[wine] / dlls / d3d8 / d3d8_main.c
2004-09-28  Jason Edmeades- Make d3d8 know about the wined3d device and start...
2004-05-10  Christian CostaImplemented pixel shaders using ARB_fragment_program...
2004-04-20  Christian CostaFixed relative addressing.
2004-04-15  Alexandre JulliardAuthors: Jason Edmeades <us@the-edmeades.demon.co.uk...
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-09-02  Jason EdmeadesUse a dummy GL context if one is not available when...
2003-08-15  Jason EdmeadesDXT1/3/5 support was broken, but unnoticeable since...
2003-08-08  Patrik StridvallFixed some issues found by winapi_check.
2003-06-30  Dmitry TimoshkovFor all DLLs with defined DllMain and which do not...
2003-06-27  Raphael Junqueira- currently always use sloaw path as fast path have...
2003-06-04  Raphael Junqueira- pixel shader program dump code
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2002-12-17  Raphael Junqueira- some D3D8 fixes
2002-11-06  Jason Edmeades- Stencil mapping now works (it helps to actually alloc...
2002-11-04  Alexandre JulliardMade the dll entry point default to DllMain and removed...
2002-10-25  Jason EdmeadesDefine the main directx8 entrypoint.
2002-09-27  Jason EdmeadesInitial D3D8 implementation.
2002-06-25  Sylvain PetreolleCreated d3d8 stub dll.