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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_lod().
[wine]
/
dlls
/
user32
/
resource.c
2010-02-04
Michael Stefaniuc
user32: Avoid using HIWORD() on atoms/resources.
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2009-10-19
Michael Stefaniuc
user32: Remove a duplicated return statement (Smatch).
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2009-10-15
Alexandre Julliard
user32: Move 16-bit resource functions to user16.c.
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2009-10-15
Alexandre Julliard
user32: Reimplement accelerator functions to use 32...
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2009-03-02
Michael Stefaniuc
user32: Remove superfluous pointer casts.
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2008-11-04
Michael Stefaniuc
user32: Do not cast zero.
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2008-10-01
Dimitrie O. Paun
user32: Fix a noisy FIXME.
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2008-03-11
Christopher Berner
user32: Make LoadStringW pass tests.
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2008-03-03
Alexandre Julliard
user32: Reimplement LoadStringA to avoid memory allocat...
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2006-11-16
Alexandre Julliard
user32: Renamed the user/ directory to user32.
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