Use the right buffer size in SYSPARAMS_Load instead of some random
[wine] / include / d3d8.h
2003-01-02  Raphael Junqueira- integration with DrawPrimitive
2002-12-17  Raphael Junqueira- some D3D8 fixes
2002-10-25  Jason EdmeadesDefine the main directx8 entrypoint.
2002-09-12  Jason EdmeadesAdded Direct3D 8 headers.