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Fix format string in WSAAddressToStringA().
[wine]
/
dlls
/
d3d8
/
d3dcore_gl.h
2004-05-28
Christian Costa
Implemented some texture operations using ATI_texture_e...
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2004-05-27
Raphael Junqueira
- the hardware GL vendors (NVidia and ATI) can support...
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2004-05-21
Christian Costa
Added retrieval of ATI info.
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2004-05-10
Christian Costa
Implemented pixel shaders using ARB_fragment_program...
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2004-04-29
Raphael Junqueira
- Fix compilation again using olders GL headers
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2004-04-26
Raphael Junqueira
- implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEF...
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2004-04-22
Raphael Junqueira
- more FIXME -> TRACE
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2004-04-20
Raphael Junqueira
Fix the d3dcore_gl part of HW vertex shader support...
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2004-04-19
Raphael Junqueira
- fix the SetTextureStageState for D3DTADDRESS_MIRROR...
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2004-04-15
Alexandre Julliard
Authors: Jason Edmeades <us@the-edmeades.demon.co.uk...
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2004-04-02
Raphael Junqueira
Fix the GL_MAX_VERTEX_UNITS_ARB undeclared compilation...
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2004-03-30
Raphael Junqueira
- more Extensions work (begin to detect ATI extensions)
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2004-03-27
Raphael Junqueira
- support of D3DTSS_MAXMIPLEVEL
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2004-01-08
Alexandre Julliard
There's no need for DUMMYUNIONNAME in private headers.
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2003-06-27
Raphael Junqueira
- currently always use sloaw path as fast path have...
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2003-06-13
Jason Edmeades
Make the fixed function pipeline support multiple strea...
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2003-06-06
Raphael Junqueira
Fixed compilation problems.
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2003-06-04
Raphael Junqueira
- add a new private header d3dcore_gl.h that declares...
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