d3d8: Add a separate function for pixel shader initialization.
[wine] / dlls / ntdll / Makefile.in
2001-12-19  Alexandre JulliardMoved heap functions to ntdll.
2001-12-11  Alexandre JulliardExported CALL32_Regs from ntdll, renamed to __wine_call...
2001-12-04  Alexandre JulliardMoved most of the real-mode stuff to dlls/winedos.
2000-12-26  Ove KaavenSeparated the MZ loader and core DOS VM into dlls/winedos.
2000-12-06  Alexandre JulliardUse libwine and libwine_unicode directly from their...
2000-11-10  Alexandre JulliardDon't link libwine_unicode into all dlls.
2000-11-05  Alexandre JulliardNew debug channel mechanism allowing decentralized...
2000-10-31  Alexandre JulliardBuild ntdll as a real dll, including everything that...
2000-10-01  Alexandre JulliardImplemented a bunch of large integer functions in ntdll.
2000-09-29  Alexandre JulliardMoved critical section implementation to ntdll.
2000-06-23  Alexandre JulliardMoved shared crtdll/ntdll functions into ntdll.
2000-01-24  Alexandre JulliardBuilt a complete translation table for RtlNtStatusToDos...
2000-01-23  Juergen Schmied- implementation of RtlReg* (read access), RtlEvent...
1999-11-12  Ulrich WeigandAdded signal handling for SPARC / Solaris.
1999-09-27  Alexandre JulliardMoved all signal support to a new platform-specific...
1999-07-25  Ulrich WeigandMoved .spec files to corresponding dlls/ directory.
1999-05-09  Alexandre JulliardImproved exception handling.
1999-03-09  Juergen Schmied- sorted API by groups
1999-02-13  Juergen Schmied- documented most of the undocumented functions in...
1998-11-01  Marcus MeissnerMore Nt* and Rtl* function stubs, moved ntdll.c to...