Store %gs in the TEB on every call to 16-bit code, and don't restore
[wine] / dlls / d3d8 / volumetexture.c
2003-01-14  Raphael JunqueiraBeginning of more COM compliant behavior:
2002-12-18  Raphael Junqueira - some fixes in CreateDevice init
2002-10-21  Jason EdmeadesAdd the basic support for volume textures / volumes...
2002-09-27  Jason EdmeadesInitial D3D8 implementation.