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- use Interlocked* functions in AddRef and Release.
[wine]
/
dlls
/
d3d8
/
volume.c
2005-01-24
Paul Vriens
- use Interlocked* functions in AddRef and Release.
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2004-10-07
Francois Gouget
Don't define COBJMACROS in objbase.h.
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2004-09-08
Alexandre Julliard
Removed some more uses of the non-standard ICOM_THIS...
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2004-08-23
Alexandre Julliard
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
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2004-08-12
Alexandre Julliard
Get rid of the non-standard ICOM_VTABLE macro.
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2004-01-06
Francois Gouget
Assorted spelling fixes.
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2003-07-08
Raphael Junqueira
- some cosmetic fixes
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2003-06-04
Raphael Junqueira
- cleaning of volume.c/volumetexture.c as done previous...
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2003-05-12
Raphael Junqueira
- surface pool init fixes
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2003-05-11
Raphael Junqueira
- minor COM fixes (fixes some crashes on stupid games)
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2003-04-12
Alexandre Julliard
Header files must not include config.h.
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2002-12-17
Raphael Junqueira
- some D3D8 fixes
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2002-10-21
Jason Edmeades
Add the basic support for volume textures / volumes...
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2002-09-27
Jason Edmeades
Initial D3D8 implementation.
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