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d3d9/tests: Another wee bit of slop.
[wine]
/
dlls
/
d3d9
/
tests
/
visual.c
2008-05-21
Dan Kegel
d3d9/tests: Another wee bit of slop.
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2008-05-19
Dan Kegel
d3d9/tests: Add missing skip().
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2008-05-13
Dan Kegel
d3d9: shademode_test: Increase slop in color comparison.
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2008-05-06
Francois Gouget
d3d9/tests: Fix compilation on systems that don't suppo...
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2008-04-24
Stefan Dösinger
d3d9: Dump the device information in the visual tests.
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2008-04-24
Stefan Dösinger
d3d9: Check textures for srgb writing, not surfaces.
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2008-04-24
Stefan Dösinger
d3d9: Make the offscreen format test a bit more tolerant.
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2008-04-24
Stefan Dösinger
d3d9: Add a test for NP2 stretchrect.
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2008-04-15
Marcus Meissner
d3d9: Initialized 2 variables with NULL.
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2008-04-09
Stefan Dösinger
d3d9: Some Windows drivers set undefined attributes...
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2008-04-09
Stefan Dösinger
d3d9: Accept erros in the fvp->3.0 pixel shader varying...
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2008-04-09
Stefan Dösinger
d3d9: Make the srgb reading test less strict.
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2008-04-07
Rico Schüller
d3d9: Add stream_test with instancing.
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2008-04-07
Rico Schüller
d3d9: fix two copy and paste mistakes.
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2008-04-07
Rico Schüller
d3d9: Make the shader test more precision tolerant.
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2008-04-07
Stefan Dösinger
d3d9: Run the visual test with hardware vertex processing.
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2008-04-07
Stefan Dösinger
d3d9: Fix a few ok conditions in the visual tests.
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2008-04-07
Stefan Dösinger
d3d9: Accept nvidia hardware vp garbage.
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2008-04-07
Stefan Dösinger
d3d9: Read from a slightly different spot in a test.
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2008-04-07
Stefan Dösinger
d3d9: Remove some test trace lines.
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2008-04-03
Stefan Dösinger
d3d9: Improve an ok line.
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2008-04-02
Austin English
Spelling fixes.
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2008-04-02
Stefan Dösinger
d3d9: Make the shading test even more precision tolerant.
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2008-04-02
Stefan Dösinger
d3d9: Add a test for temporary results.
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2008-04-01
Jason Green
d3d9: Add some visual tests for Direct3DDevice9_Stretch...
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2008-04-01
Jason Green
d3d9: Add a visual test for the DP2ADD shader instruction.
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2008-03-31
Roderick Colenbrander
wined3d: Fix a postpixelshader_blending bug.
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2008-03-28
Roderick Colenbrander
d3d9: Test post pixelshader blending.
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2008-03-27
Stefan Dösinger
d3d9: Add a basic test for multiple rendertargets.
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2008-03-27
Austin English
Spelling fixes.
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2008-03-27
Alexander Dorofeyev
d3d9/tests: Test that GOURAUD and PHONG modes are equal.
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2008-03-26
Dmitry Timoshkov
d3d9: Make the visual test pass on GeForce Go 7600.
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2008-03-25
Stefan Dösinger
d3d9: Add a projected texture test.
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2008-03-22
Jason Green
d3d9: Allow for driver precision differences in some...
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2008-03-22
Jason Green
d3d9: Add visual test for D3DRS_SHADEMODE states.
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2008-03-20
Jason Green
d3d9: Add a visual test case for the D3DSAMP_SRGBTEXTUR...
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2008-03-10
Francois Gouget
d3d9/tests: Fix compilation on systems that don't suppo...
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2008-03-07
Jason Green
d3d9: Fix a few ok() comparisons to not always return...
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2008-03-07
Stefan Dösinger
d3d9: Add a point size test.
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2008-03-07
Stefan Dösinger
wined3d: gl_FragCoord isn't exact.
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2008-03-07
Stefan Dösinger
d3d9: Add a test for the vPos register.
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2008-03-05
Stefan Dösinger
d3d9: Add a test testing two texbem instructions in...
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2008-02-25
Stefan Dösinger
d3d9: Fix a ok line.
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2008-02-25
Stefan Dösinger
d3d9: ATI drivers do not handle D3DUSAGE_QUERY_LEGACYBU...
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2008-02-25
Stefan Dösinger
d3d9: Add a non-shader reversed fog test.
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2008-02-19
Stefan Dösinger
d3d9: Some Windows drivers do not like reversed fog.
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2008-02-19
Stefan Dösinger
d3d9: Do not expect consistent failures.
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2008-02-19
Stefan Dösinger
d3d9: Add a stencil+culling test.
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2008-02-18
Stefan Dösinger
wined3d: Add a test for fixed function bump mapping.
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2008-02-15
Stefan Dösinger
wined3d: Switch the visual tests back to D3DDEVTYPE_HAL.
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2008-02-15
Stefan Dösinger
wined3d: Add a test for the vFace register.
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2008-02-05
Stefan Dösinger
d3d9/tests: Accept the rejection of non-standard fixed...
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2008-02-05
Stefan Dösinger
d3d9/tests: Be less picky about X8L8V8U8 precision.
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2008-02-05
Stefan Dösinger
wined3d: Some texture transform test corrections.
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2008-02-05
Stefan Dösinger
wined3d: D3DTADDRESS_WRAP on conditional NP2 textures...
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2008-02-04
Gerald Pfeifer
d3d9: Fix the type of three loop variables.
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2008-01-22
Jason Green
d3d9 tests: Correct some typos.
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2008-01-16
Francois Gouget
Assorted spelling fixes.
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2008-01-02
Gerald Pfeifer
d3d9/tests: Simplify condition in test_vshader_input().
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2007-12-21
Stefan Dösinger
wined3d: Implement and test vertex fixups with per...
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2007-12-21
Stefan Dösinger
wined3d: Add a test for POSITIONT vertex fixups.
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2007-12-21
Stefan Dösinger
d3d9: Extend the fixed function vertex declaration...
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2007-12-20
Stefan Dösinger
wined3d: Add a test for 16 bit floats.
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2007-12-20
Stefan Dösinger
wined3d: Fixed function vertex attribute types are...
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2007-12-18
Stefan Dösinger
wined3d: Implement D3DFMT_G16R16.
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2007-12-18
Stefan Dösinger
d3d9: Add a note about a breakage in the refrast.
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2007-12-18
Stefan Dösinger
d3d9: Remove a few more incorrect D3DLOCK_DISCARDs.
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2007-12-17
Stefan Dösinger
d3d9: Do not set NONE MIN and MAG filters.
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2007-12-17
Stefan Dösinger
d3d9: D3DLOCK_DISCARD is not valid on managed textures.
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2007-12-17
Stefan Dösinger
d3d9: The refrast returns an error on invalid clear...
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2007-12-07
Francois Gouget
Assorted spelling fixes.
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2007-12-07
Stefan Dösinger
wined3d: Add an alpha blending test.
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2007-12-06
Stefan Dösinger
wined3d: Test clearing regarding the scissor test and...
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2007-12-04
Stefan Dösinger
wined3d: Clear honors the viewport.
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2007-12-03
Stefan Dösinger
wined3d: mov to a0.x does a floor(), not a round to...
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2007-11-27
Stefan Dösinger
wined3d: Fog is applied after sRGB correction.
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2007-11-27
Stefan Dösinger
d3d9: Add a test for vertex shader input matching.
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2007-11-16
Francois Gouget
d3d9/tests: Fix the trailing '\n' in an ok() call.
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2007-11-14
Stefan Dösinger
wined3d: Partially revert "Get rid of the conditionals...
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2007-11-09
Stefan Dösinger
d3d9: Release the window after the visual tests.
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2007-11-08
Stefan Dösinger
d3d9: Be less picky in the D3DFMT_X8L8V8U8 test.
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2007-11-08
Stefan Dösinger
wined3d: mov to a0.x does a floor(), not a round to...
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2007-11-07
Stefan Dösinger
d3d9: Initialize the test rectangle correctly.
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2007-11-07
Stefan Dösinger
wined3d: Shader Model 3.0 varying tests.
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2007-10-12
Stefan Dösinger
wined3d: Add a (nested) loop test.
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2007-10-10
H. Verbeet
d3d9: Release pixel shaders after we're done with them...
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2007-10-09
Stefan Dösinger
d3d9: Do not rely on CreateVertexShader failing.
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2007-09-14
Stefan Dösinger
wined3d: The D3DSI_COISSUE flag changes the behavior...
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2007-09-14
Stefan Dösinger
wined3d: Add a test for the cnd instruction.
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2007-09-14
Stefan Dösinger
wined3d: Pixel shader 1.x constants are clamped to...
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2007-09-12
Stefan Dösinger
wined3d: Implement mipmap auto generation.
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2007-09-11
Stefan Dösinger
wined3d: Fix WINED3DFMT_X8L8V8U8.
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2007-09-11
Stefan Dösinger
wined3d: texkill ignores the .w only in ps 1.x.
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2007-09-11
Stefan Dösinger
wined3d: Fix texdepth instruction.
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2007-09-11
Stefan Dösinger
wined3d: Fix the z range.
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2007-08-30
Francois Gouget
Assorted spelling fixes.
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2007-08-27
Stefan Dösinger
wined3d: Texture transform flag test.
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2007-08-21
Stefan Dösinger
wined3d: fogstart == fogend means full fog.
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2007-08-17
Stefan Dösinger
wined3d: Fix R32F and R16F.
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2007-08-16
Stefan Dösinger
wined3d: Reinstall the internal reference on the curren...
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