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d3dx9: Add swizzle and writemask support to the shader assembler.
[wine]
/
dlls
/
gdi32
/
painting.c
2010-04-09
Alexandre Julliard
gdi32: Avoid some rounding errors in AngleArc.
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2009-03-25
Michael Stefaniuc
gdi32: Use "%p" to TRACE() pointers.
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2008-05-12
Alexandre Julliard
gdi32: Make sure the DC is up-to-date before accessing...
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2008-04-16
Huw Davies
gdi32: LineDDA shouldn't include the end point. Add...
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2008-01-16
Francois Gouget
gdi32: Small wording tweaks in comments.
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2008-01-03
Austin English
Spelling fixes.
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2007-09-25
Andrew Talbot
gdi32: Fix a memory leak.
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2007-09-24
Alexandre Julliard
gdi32: Don't hold the GDI lock while calling the driver...
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2007-09-18
Alexandre Julliard
gdi32: Update the DC in most OpenGL functions.
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2007-09-18
Alexandre Julliard
gdi32: Replace DC_GetDCUpdate by get_dc_ptr+update_dc...
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2007-09-17
Chris Robinson
gdi32: Don't hold the GDI lock when setting the pixel...
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2007-08-21
Alexandre Julliard
gdi32: Add separate functions for releasing/freeing...
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2007-07-19
Evan Stade
gdi32: Improved PolyDraw in path closed case.
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2007-07-17
Evan Stade
gdi32: Added PATH_PolyDraw.
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2007-07-05
Misha Koshelev
gdi32: Slightly simplify result handling in PolyDraw.
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2007-07-04
Evan Stade
gdi32: Don't access DC in PolyDraw after releasing...
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2007-06-27
Evan Stade
gdi32: Added missing call to GDI_ReleaseObj.
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2007-06-22
Misha Koshelev
gdi32: Emulate AngleArc using ArcTo.
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2007-06-21
Misha Koshelev
gdi32: Handle ArcTo in paths as native.
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2007-06-21
Misha Koshelev
gdi32: Set current position properly after ArcTo.
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2007-06-19
Misha Koshelev
gdi32: Fix ArcTo to use proper starting and ending...
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2007-02-14
Alexandre Julliard
gdi32: Fixed typo in AngleArc.
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2006-11-17
Alexandre Julliard
gdi32: Get rid of the gdi.h include.
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2006-10-20
Alexandre Julliard
gdi32: Renamed the gdi directory to gdi32.
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