'sizeof type' is best avoided as it won't always compile (e.g. 'int
[wine] / dlls / ddraw / d3dviewport.c
2003-06-04  Lionel Ulmer- Viewport hack to get some old D3D1 games to work
2003-06-04  Lionel Ulmer- proper (tested on Win2K) reference counting for Direc...
2003-05-19  Lionel UlmerAdded support for non-full screen viewports and clearing.
2003-01-20  Christian CostaMake D3D1..3 lights code rely on D3D7.
2003-01-07  Dimitrie O. PaunDefine NONAMELESS{STRUCT,UNION} explicitly in the files...
2003-01-02  Christian CostaFix IDirect3DVertexBuffer interface.
2002-12-24  Lionel Ulmer- actually use the background color when Clear-ing
2002-12-24  Lionel Ulmer- factorize Clear method between Viewport and Device
2002-12-05  Ove KaavenMake sure that no files except unknwn.h include wine...
2002-11-30  Lionel Ulmer - fixed D3DFVF_VERTEX case
2002-11-30  Lionel Ulmer - start of support for device locking / unlocking...
2002-11-21  Lionel Ulmer- Clean up all the D3D COM handling (but the underlayin...
2002-09-29  Christian CostaImplement IDirect3DViewport2_DeleteLight.
2002-09-26  Christian CostaAdded desallocation of the viewport private data.
2002-05-31  Vincent BéronRemoved trailing whitespace.
2002-03-09  Alexandre JulliardAdded LGPL standard comment, and copyright notices...
2001-07-25  Alexandre JulliardRemoved unnecessary inclusion of heap.h.
2001-04-24  Alexandre JulliardSmall cleanups.
2000-11-27  Dimitrie O. PaunRequire {DECLARE,DEFAULT}_DEBUG_CHANNEL statements...
2000-05-12  Lionel UlmerAdded support for OpenGL.
2000-03-17  Alexandre JulliardMade ddraw and dinput separate dlls.