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'sizeof type' is best avoided as it won't always compile (e.g. 'int
[wine]
/
dlls
/
ddraw
/
d3dviewport.c
2003-06-04
Lionel Ulmer
- Viewport hack to get some old D3D1 games to work
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2003-06-04
Lionel Ulmer
- proper (tested on Win2K) reference counting for Direc...
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2003-05-19
Lionel Ulmer
Added support for non-full screen viewports and clearing.
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2003-01-20
Christian Costa
Make D3D1..3 lights code rely on D3D7.
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2003-01-07
Dimitrie O. Paun
Define NONAMELESS{STRUCT,UNION} explicitly in the files...
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2003-01-02
Christian Costa
Fix IDirect3DVertexBuffer interface.
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2002-12-24
Lionel Ulmer
- actually use the background color when Clear-ing
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2002-12-24
Lionel Ulmer
- factorize Clear method between Viewport and Device
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2002-12-05
Ove Kaaven
Make sure that no files except unknwn.h include wine...
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2002-11-30
Lionel Ulmer
- fixed D3DFVF_VERTEX case
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2002-11-30
Lionel Ulmer
- start of support for device locking / unlocking...
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2002-11-21
Lionel Ulmer
- Clean up all the D3D COM handling (but the underlayin...
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2002-09-29
Christian Costa
Implement IDirect3DViewport2_DeleteLight.
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2002-09-26
Christian Costa
Added desallocation of the viewport private data.
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2002-05-31
Vincent Béron
Removed trailing whitespace.
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2002-03-09
Alexandre Julliard
Added LGPL standard comment, and copyright notices...
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2001-07-25
Alexandre Julliard
Removed unnecessary inclusion of heap.h.
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2001-04-24
Alexandre Julliard
Small cleanups.
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2000-11-27
Dimitrie O. Paun
Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements...
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2000-05-12
Lionel Ulmer
Added support for OpenGL.
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2000-03-17
Alexandre Julliard
Made ddraw and dinput separate dlls.
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