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winex11.drv: Remove unneeded address-of operators from array names.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2007-11-01
Stefan Dösinger
wined3d: Move texture -> drawable blits to LoadLocation.
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2007-10-29
Stefan Dösinger
wined3d: Move texture loading to LoadLocation.
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2007-10-26
Stefan Dösinger
wined3d: Begin centralizing surface location management.
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2007-10-22
Stefan Dösinger
wined3d: Care for the inverted y coords in dsy.
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2007-10-12
Roderick Colenbrander
wined3d: Use a fragment shader to do P8 palette convers...
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2007-10-04
Stefan Dösinger
wined3d: Nested loop support.
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2007-10-03
Stefan Dösinger
wined3d: d3d ignores the sign of the input value in...
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2007-10-03
Stefan Dösinger
wined3d: Reverse the position fixup if the pshader...
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2007-10-01
Stefan Dösinger
wined3d: Enable the mNxN implementation for pixel shaders.
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2007-10-01
Stefan Dösinger
wined3d: Implement texbeml in arb shaders.
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2007-10-01
Stefan Dösinger
wined3d: Add texreg2rgb support to arb shaders.
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2007-09-27
Francois Gouget
Assorted spelling fixes.
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2007-09-27
Stefan Dösinger
wined3d: Add sincos support to arb shaders.
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2007-09-27
Stefan Dösinger
wined3d: Implement the nrm instruction in arb.
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2007-09-27
Stefan Dösinger
wined3d: Add dp2add support to arb shaders.
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2007-09-25
Stefan Dösinger
wined3d: Add support for some unimplemented instruction...
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2007-09-24
Roderick Colenbrander
wined3d: Move video memory tracking to the adapter.
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2007-09-24
Stefan Dösinger
wined3d: SRGB write correction emulation.
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2007-09-24
Stefan Dösinger
wined3d: Unify pixel format correction.
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2007-09-24
Stefan Dösinger
wined3d: Recompile glsl pixelshaders if the sampler...
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2007-09-19
Stefan Dösinger
wined3d: Untie culling and offscreen rendering.
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2007-09-18
Stefan Dösinger
wined3d: Move the software blitting to the base surface...
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2007-09-18
Stefan Dösinger
wined3d: Give GDI surfaces their own release implementa...
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2007-09-18
Stefan Dösinger
wined3d: Give GDI surfaces their own GetDC copy.
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2007-09-18
Stefan Dösinger
wined3d: Move DIB section creation to the base surface...
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2007-09-18
Stefan Dösinger
wined3d: Clean up IWineD3DSurface::ReleaseDC.
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2007-09-18
Stefan Dösinger
wined3d: Clean up SetMem.
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2007-09-18
Stefan Dösinger
wined3d: Clean up AddDirtyRect.
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2007-09-18
Stefan Dösinger
wined3d: Clean up SetFormatDesc.
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2007-09-18
Stefan Dösinger
wined3d: Clean up SetGLTextureDesc and GetGLDesc.
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2007-09-18
Stefan Dösinger
wined3d: Reorder surface impl predeclarations.
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2007-09-18
Stefan Dösinger
wined3d: Base surface move, part 2.
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2007-09-18
Stefan Dösinger
wined3d: Move non-rendering surface specific code to...
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2007-09-18
Stefan Dösinger
wined3d: Move resource methods to the base surface...
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2007-09-18
Stefan Dösinger
wined3d: Start of some surface cleanup.
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2007-09-14
Stefan Dösinger
wined3d: Fix texdp3tex in glsl.
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2007-09-14
Stefan Dösinger
wined3d: Add support for showing a logo.
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2007-09-13
Roderick Colenbrander
wined3d: Add PBO support for dynamically locked surfaces.
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2007-09-12
Stefan Dösinger
wined3d: Implement texbeml.
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2007-09-12
Stefan Dösinger
wined3d: Emulate D3DFMT_L6V5U5.
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2007-09-11
Stefan Dösinger
wined3d: texkill ignores the .w only in ps 1.x.
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2007-09-11
Stefan Dösinger
wined3d: Fix texdepth instruction.
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2007-08-27
Stefan Dösinger
wined3d: Some texture transform fixes.
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2007-08-27
Stefan Dösinger
wined3d: Texture transforms are disabled when drawing...
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2007-08-27
Stefan Dösinger
wined3d: Add some missing vertex state render states.
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2007-08-27
Stefan Dösinger
wined3d: BaseVertexIndex can be negative.
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2007-08-23
Stefan Dösinger
wined3d: Fake occlusion queries if the wrong context...
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2007-08-23
Stefan Dösinger
wined3d: Deal with multithreading in event queries.
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2007-08-23
Stefan Dösinger
wined3d: Fall back to drawStridedSlow if fog coords...
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2007-08-17
Stefan Dösinger
wined3d: Fix R32F and R16F.
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2007-08-17
Stefan Dösinger
wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateCha...
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2007-08-16
Stefan Dösinger
wined3d: Fix WINED3DFMT_A4L4.
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2007-08-15
Stefan Dösinger
wined3d: Optimize float constants in stateblocks.
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2007-08-15
Stefan Dösinger
wined3d: Optimize sampler states in stateblocks.
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2007-08-15
Stefan Dösinger
wined3d: Fix a field in the wined3d header.
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2007-08-14
Stefan Dösinger
wined3d: Optimize texture stage state applying.
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2007-08-14
Stefan Dösinger
wined3d: Optimize bool and int pixel shader constants.
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2007-08-14
Stefan Dösinger
wined3d: Optimize bool and int vs constants.
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2007-08-14
Stefan Dösinger
wined3d: Optimize transform state in stateblocks.
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2007-08-14
Roderick Colenbrander
wined3d: Pass the proper DeviceName to ChangeDisplaySet...
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2007-08-13
Roderick Colenbrander
wined3d: Proper CheckDeviceType / CheckDepthStencilMatc...
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2007-08-13
Roderick Colenbrander
wined3d: Use the proper depth stencil format.
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2007-08-13
Stefan Dösinger
wined3d: Optimize render states in the stateblock.
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2007-08-13
Stefan Dösinger
wined3d: Remove stateblock::set.*.
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2007-08-09
Roderick Colenbrander
wined3d: Better pixelformat selection code.
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2007-08-08
Roderick Colenbrander
wined3d: Move over to WGL.
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2007-08-08
Roderick Colenbrander
wined3d: Prepare pbuffer code for WGL transition.
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2007-08-08
Stefan Dösinger
wined3d: Store the position_transformed flag in the...
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2007-08-08
Stefan Dösinger
wined3d: Determine used streams at vdecl creation.
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2007-08-07
Roderick Colenbrander
wined3d: Use UINT instead of uint.
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2007-08-02
H. Verbeet
wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex...
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2007-07-30
Stefan Dösinger
wined3d: Store the gl format table in the gl info struc...
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2007-07-30
Stefan Dösinger
wined3d: Split up the format table.
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2007-07-25
H. Verbeet
wined3d: Fix the stretch_rect_fbo() declaration to...
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2007-07-23
H. Verbeet
wined3d: Correctly handle normalized vertex declaration...
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2007-07-16
H. Verbeet
wined3d: Fix STATE_IS_ACTIVELIGHT.
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2007-07-10
Stefan Dösinger
wined3d: Add CTXUSAGE_CLEAR context usage.
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2007-07-06
Stefan Dösinger
wined3d: Implement high order patches.
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2007-07-03
Stefan Dösinger
wined3d: Create multiple contexts for onscreen render...
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2007-07-03
Stefan Dösinger
wined3d: Select onscreen contexts based on the thread id.
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2007-07-03
Stefan Dösinger
wined3d: rsq and rcp use the .w component if no swizzle...
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2007-06-29
H. Verbeet
wined3d: Get rid of the oneToOneTexUnitMap field.
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2007-06-28
H. Verbeet
wined3d: Implement texldl.
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2007-06-26
H. Verbeet
wined3d: Increase the sizes of texturing related arrays...
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2007-06-25
H. Verbeet
wined3d: Keep track of what fixed function texture...
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2007-06-25
H. Verbeet
wined3d: Keep track of what stage a texturing unit...
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2007-06-25
Stefan Dösinger
wined3d: Move material applying to the state table.
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2007-06-21
Stefan Dösinger
wined3d: Emulate tracking of multiple material properties.
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2007-06-21
Stefan Dösinger
wined3d: Remove the FVF codepath from drawprim.
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2007-06-14
Stefan Dösinger
wined3d: DDraw surfaces are QWORD aligned.
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2007-06-14
Stefan Dösinger
wined3d: Implement vertical refresh sync.
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2007-06-13
H. Verbeet
wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap() when...
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2007-06-11
Stefan Dösinger
wined3d: Find possible fbconfis on dll load time, use...
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2007-06-11
Stefan Dösinger
wined3d: Store the adapter driver and description in...
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2007-06-11
Stefan Dösinger
wined3d: Store the gl information in a per adapter...
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2007-06-07
Phil Costin
wined3d: Enable the loading and reloading of gamma...
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2007-06-07
Phil Costin
wined3d: Extend the D3DFMT table to include gamma corre...
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2007-05-16
Andrew Riedi
wined3d: Add hardware cursor support.
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2007-05-11
H. Verbeet
wined3d: WINED3DSIO_POW should use the absolute value...
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2007-05-10
H. Verbeet
wined3d: Trace the VBO and stream number as well in...
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