d3d10: Implement ID3D10EffectVariable::GetMemberByName().
[wine] / dlls / dsound / dsound_convert.c
2009-01-15  Henri Verbeetdsound: Don't convert single samples at a time.
2009-01-12  Henri Verbeetdsound: Const correctness fixes.
2009-01-02  Jeff Zaroykodsound: Fix a typo in convert_32_to_24.
2008-10-17  Alexandre Julliarddsound: Avoid use of stdint types.
2008-08-19  Maarten Lankhorstdsound: Remove int24_struct from conversion routines.
2007-11-09  Maarten Lankhorstdsound: Add mixing and normalization functions.
2007-11-09  Maarten Lankhorstdsound: Add support for 24/32 bits input sound buffers.