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rpcrt4: Split RPCRT4_process_packet out into separate functions.
[wine]
/
include
/
d3dx8math.h
2007-12-18
David Adam
d3dx8: Add definition for MatrixStack.
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2007-11-28
Stefan Leichter
d3dx8: Add WINAPI to the prototypes of D3DXMatrixTransf...
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2007-11-26
David Adam
d3dx8: Implement D3DXMatrixTransformation.
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2007-11-26
David Adam
d3dx8: Implement D3DXQuaternionExp.
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2007-11-26
David Adam
d3dx8: Implement D3DXQuaternionLn.
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2007-11-26
David Adam
d3dx8: Implement D3DXQuaternionRotationYawPitchRoll.
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2007-11-26
David Adam
d3dx8: Implement D3DXQuaternionRotationMatrix.
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2007-11-26
David Adam
d3dx8: Implement D3DXQuaternionRotationAxis.
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2007-11-26
David Adam
d3dx8: Implement D3DXQuaternionToAxisAngle.
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2007-11-20
David Adam
d3dx8: Implement D3DXQuaternionBaryCentric.
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2007-11-20
David Adam
d3dx8: Implement D3DXQuaternionSquad.
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2007-11-20
David Adam
d3dx8: Implement D3DXQuaternionSlerp.
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2007-11-20
David Adam
d3dx8: Implement D3DXQuaternionInverse.
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2007-11-20
David Adam
d3dx8: Implement D3DXQuaternionMultiply.
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2007-11-20
David Adam
d3dx8: Implement D3DXColorAdjustContrast.
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2007-11-20
David Adam
d3dx8: Implement D3DXColorAdjustSaturation.
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2007-11-20
David Adam
d3dx8: Implement D3DXPlaneTransform.
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2007-11-20
David Adam
d3dx8: Implement D3DXPlaneFromPoints.
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2007-11-20
David Adam
d3dx8: Implement D3DXPlaneFromPointNormal.
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2007-11-16
David Adam
d3dx8: Implement D3DXMatrixReflect.
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2007-11-16
David Adam
d3dx8: Implement D3DXMatrixShadow.
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2007-11-16
David Adam
d3dx8: Implement D3DXPlaneIntersectLine.
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2007-11-16
David Adam
d3dx8: Implement D3DXPlaneNormalize.
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2007-11-13
Francois Gouget
d3dx8: Make d3dx8math.h C++ compatible.
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2007-11-13
David Adam
d3dx8: Implement D3DXMatrixAffine Transformation.
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2007-11-12
David Adam
d3dx8: Implement D3DXVec3Unproject.
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2007-11-12
David Adam
d3dx8: Implement D3XMatrixVec3Project.
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2007-11-12
David Adam
d3dx8: Implement D3XMatrixMultiplyTranspose.
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2007-11-12
David Adam
d3dx8: Implement D3XMatrixInverse.
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2007-11-12
Tony Wasserka
d3dx8: Implement the C++ stuff of the D3DXCOLOR structure.
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2007-11-12
Tony Wasserka
d3dx8: Implement the C++ stuff of the D3DXPLANE structure.
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2007-11-12
Tony Wasserka
d3dx8: Implement the C++ stuff of the D3DXQUATERNION...
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2007-11-12
Tony Wasserka
d3dx8: Implement the C++ stuff of the D3DXMATRIX structure.
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2007-11-12
Tony Wasserka
d3dx8: Implement the C++ stuff of the D3DXVECTOR4 struc...
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2007-11-12
Tony Wasserka
d3dx8: Implement the C++ stuff of the D3DXVECTOR3 struc...
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2007-11-12
Tony Wasserka
d3dx8: Implement the C++ stuff of the D3DXVECTOR2 struc...
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2007-11-06
David Adam
d3dx8: Implement D3DXMatrixOrthoOffCenterLH.
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2007-11-06
David Adam
d3dx8: Implement D3DXMatrixOrthoOffCenterRH.
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2007-11-05
David Adam
d3dx8: Implement D3DXMatrixPerspectiveOrthoLH.
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2007-11-05
David Adam
d3dx8: Implement D3DXMatrixPerspectiveOrthoRH.
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2007-11-05
David Adam
d3dx8: Implement D3DXMatrixPerspectiveOffCenterLH.
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2007-11-05
David Adam
d3dx8: Implement D3DXMatrixPerspectiveOffCenterRH.
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2007-11-05
David Adam
d3dx8: Implement D3DXMatrixPerspectiveFovLH.
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2007-11-05
David Adam
d3dx8: Implement D3DXMatrixPerspectiveFovRH.
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2007-11-05
David Adam
d3dx8: Implement D3DXMatrixPerspectiveLH.
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2007-11-05
David Adam
d3dx8: Implement D3DXMatrixPerspectiveRH.
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2007-11-05
David Adam
d3dx8: Implement D3DXMatrixLookAtLH.
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2007-11-05
David Adam
d3dx8: Implement D3DXMatrixLookAtRH.
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2007-11-05
David Adam
d3dx8: Implement D3DXMatrixRotationYawPitchRoll.
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2007-11-05
David Adam
d3dx8: Implement D3DXMatrixRotationQuaternion.
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2007-10-31
David Adam
d3dx8: Implement D3DXMatrixRotationAxis.
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2007-10-31
David Adam
d3dx8: Implement D3DXMatrixRotationZ.
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2007-10-31
David Adam
d3dx8: Implement D3DXMatrixRotationY.
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2007-10-31
David Adam
d3dx8: Implement D3DXMatrixRotationX.
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2007-10-31
David Adam
d3dx8: Implement D3DXMatrixTranslation.
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2007-10-31
David Adam
d3dx8: Implement D3DXMatrixScaling.
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2007-10-31
David Adam
d3dx8: Implement D3DXMatrixTranspose.
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2007-10-31
David Adam
d3dx8: Implement D3DXMatrixMultiply.
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2007-10-31
David Adam
d3dx8: Implement D3DXMatrixfDeterminant.
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2007-10-29
David Adam
d3dx8: Implement D3DX*Vec4Cross.
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2007-10-29
David Adam
d3dx8: Implement D3DXTransformNormal.
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2007-10-29
David Adam
d3dx8: Implement D3DX*TransformCoord.
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2007-10-29
David Adam
d3dx8: Implement D3DX*Transform.
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2007-10-29
David Adam
d3dx8: Implement D3DX*CatmullRom.
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2007-10-29
David Adam
d3dx8: Implement D3DX*Hermite.
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2007-10-29
David Adam
d3dx8: Implement D3DX*BaryCentric.
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2007-10-29
David Adam
d3dx8: Implement D3DX*Normalize.
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2007-10-16
Alexandre Julliard
d3dx8: The inline functions should be static instead...
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2007-10-16
David Adam
d3dx8: Implement D3DXVec2Lerp with a test.
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2007-10-16
David Adam
d3dx8: Implement D3DXVecScale with a test.
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2007-10-16
David Adam
d3dx8: Implement D3DXVec2Maximize with a test.
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2007-10-16
David Adam
d3dx8: Implement D3DXVec2Minimize with a test.
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2007-10-16
David Adam
d3dx8: Implement D3DXVec2Subtract with a test.
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2007-10-16
David Adam
d3dx8: Implement D3DXVec2Add with a test.
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2007-10-16
David Adam
d3dx8: Implement D3DXVec2CCW with a test.
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2007-10-16
David Adam
d3dx8: Implement D3DXVec2Dot with a test.
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2007-10-16
David Adam
d3dx8: Implement D3DX8Vec2LengthSq with a test.
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2007-10-16
David Adam
d3dx8: Implement D3DX8Vec2Length with a test.
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2007-10-11
David Adam
d3dx8: Fix the definition of D3DXVECTOR.
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2007-10-10
David Adam
include: Skeleton header for D3DX8.
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