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Make unlock of the backbuffer correctly restore the contents.
[wine]
/
dlls
/
d3d8
/
drawprim.c
2003-09-25
Jason Edmeades
The 'w' component is used more than just for the vertex...
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2003-09-19
Jason Edmeades
Vertex shader output is lit and transformed, so stop...
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2003-08-05
Jason Edmeades
glColorMaterial enable/disable setup is only done when...
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2003-07-21
Jason Edmeades
Disable client texture states when not in use (fast...
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2003-07-19
Jason Edmeades
Add fps debug channel, so we can see how the d3d code...
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2003-07-03
Jason Edmeades
Implement UpdateTexture for 2D textures only.
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2003-07-02
Jason Edmeades
Ensure pixel coordinates point to the bottom left of...
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2003-06-27
Raphael Junqueira
- currently always use sloaw path as fast path have...
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2003-06-18
Raphael Junqueira
- dsound and d3d works better when x11drv locks/unlocks...
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2003-06-13
Jason Edmeades
Make the fixed function pipeline support multiple strea...
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