wined3d: Set the texture wrap default with the NP2 emulation properly.
[wine] / include / d3dx8math.h
2008-02-19  David Adamd3dx8: Fix a typo in d3dx8math.h.
2008-02-05  Francois Gougetd3dx8: Fix the D3DXMatrixAffineTransformation() prototype.
2007-12-18  David Adamd3dx8: Add definition for MatrixStack.
2007-11-28  Stefan Leichterd3dx8: Add WINAPI to the prototypes of D3DXMatrixTransf...
2007-11-26  David Adamd3dx8: Implement D3DXMatrixTransformation.
2007-11-26  David Adamd3dx8: Implement D3DXQuaternionExp.
2007-11-26  David Adamd3dx8: Implement D3DXQuaternionLn.
2007-11-26  David Adamd3dx8: Implement D3DXQuaternionRotationYawPitchRoll.
2007-11-26  David Adamd3dx8: Implement D3DXQuaternionRotationMatrix.
2007-11-26  David Adamd3dx8: Implement D3DXQuaternionRotationAxis.
2007-11-26  David Adamd3dx8: Implement D3DXQuaternionToAxisAngle.
2007-11-20  David Adamd3dx8: Implement D3DXQuaternionBaryCentric.
2007-11-20  David Adamd3dx8: Implement D3DXQuaternionSquad.
2007-11-20  David Adamd3dx8: Implement D3DXQuaternionSlerp.
2007-11-20  David Adamd3dx8: Implement D3DXQuaternionInverse.
2007-11-20  David Adamd3dx8: Implement D3DXQuaternionMultiply.
2007-11-20  David Adamd3dx8: Implement D3DXColorAdjustContrast.
2007-11-20  David Adamd3dx8: Implement D3DXColorAdjustSaturation.
2007-11-20  David Adamd3dx8: Implement D3DXPlaneTransform.
2007-11-20  David Adamd3dx8: Implement D3DXPlaneFromPoints.
2007-11-20  David Adamd3dx8: Implement D3DXPlaneFromPointNormal.
2007-11-16  David Adamd3dx8: Implement D3DXMatrixReflect.
2007-11-16  David Adamd3dx8: Implement D3DXMatrixShadow.
2007-11-16  David Adamd3dx8: Implement D3DXPlaneIntersectLine.
2007-11-16  David Adamd3dx8: Implement D3DXPlaneNormalize.
2007-11-13  Francois Gougetd3dx8: Make d3dx8math.h C++ compatible.
2007-11-13  David Adamd3dx8: Implement D3DXMatrixAffine Transformation.
2007-11-12  David Adamd3dx8: Implement D3DXVec3Unproject.
2007-11-12  David Adamd3dx8: Implement D3XMatrixVec3Project.
2007-11-12  David Adamd3dx8: Implement D3XMatrixMultiplyTranspose.
2007-11-12  David Adamd3dx8: Implement D3XMatrixInverse.
2007-11-12  Tony Wasserkad3dx8: Implement the C++ stuff of the D3DXCOLOR structure.
2007-11-12  Tony Wasserkad3dx8: Implement the C++ stuff of the D3DXPLANE structure.
2007-11-12  Tony Wasserkad3dx8: Implement the C++ stuff of the D3DXQUATERNION...
2007-11-12  Tony Wasserkad3dx8: Implement the C++ stuff of the D3DXMATRIX structure.
2007-11-12  Tony Wasserkad3dx8: Implement the C++ stuff of the D3DXVECTOR4 struc...
2007-11-12  Tony Wasserkad3dx8: Implement the C++ stuff of the D3DXVECTOR3 struc...
2007-11-12  Tony Wasserkad3dx8: Implement the C++ stuff of the D3DXVECTOR2 struc...
2007-11-06  David Adamd3dx8: Implement D3DXMatrixOrthoOffCenterLH.
2007-11-06  David Adamd3dx8: Implement D3DXMatrixOrthoOffCenterRH.
2007-11-05  David Adamd3dx8: Implement D3DXMatrixPerspectiveOrthoLH.
2007-11-05  David Adamd3dx8: Implement D3DXMatrixPerspectiveOrthoRH.
2007-11-05  David Adamd3dx8: Implement D3DXMatrixPerspectiveOffCenterLH.
2007-11-05  David Adamd3dx8: Implement D3DXMatrixPerspectiveOffCenterRH.
2007-11-05  David Adamd3dx8: Implement D3DXMatrixPerspectiveFovLH.
2007-11-05  David Adamd3dx8: Implement D3DXMatrixPerspectiveFovRH.
2007-11-05  David Adamd3dx8: Implement D3DXMatrixPerspectiveLH.
2007-11-05  David Adamd3dx8: Implement D3DXMatrixPerspectiveRH.
2007-11-05  David Adamd3dx8: Implement D3DXMatrixLookAtLH.
2007-11-05  David Adamd3dx8: Implement D3DXMatrixLookAtRH.
2007-11-05  David Adamd3dx8: Implement D3DXMatrixRotationYawPitchRoll.
2007-11-05  David Adamd3dx8: Implement D3DXMatrixRotationQuaternion.
2007-10-31  David Adamd3dx8: Implement D3DXMatrixRotationAxis.
2007-10-31  David Adamd3dx8: Implement D3DXMatrixRotationZ.
2007-10-31  David Adamd3dx8: Implement D3DXMatrixRotationY.
2007-10-31  David Adamd3dx8: Implement D3DXMatrixRotationX.
2007-10-31  David Adamd3dx8: Implement D3DXMatrixTranslation.
2007-10-31  David Adamd3dx8: Implement D3DXMatrixScaling.
2007-10-31  David Adamd3dx8: Implement D3DXMatrixTranspose.
2007-10-31  David Adamd3dx8: Implement D3DXMatrixMultiply.
2007-10-31  David Adamd3dx8: Implement D3DXMatrixfDeterminant.
2007-10-29  David Adamd3dx8: Implement D3DX*Vec4Cross.
2007-10-29  David Adamd3dx8: Implement D3DXTransformNormal.
2007-10-29  David Adamd3dx8: Implement D3DX*TransformCoord.
2007-10-29  David Adamd3dx8: Implement D3DX*Transform.
2007-10-29  David Adamd3dx8: Implement D3DX*CatmullRom.
2007-10-29  David Adamd3dx8: Implement D3DX*Hermite.
2007-10-29  David Adamd3dx8: Implement D3DX*BaryCentric.
2007-10-29  David Adamd3dx8: Implement D3DX*Normalize.
2007-10-16  Alexandre Julliardd3dx8: The inline functions should be static instead...
2007-10-16  David Adamd3dx8: Implement D3DXVec2Lerp with a test.
2007-10-16  David Adamd3dx8: Implement D3DXVecScale with a test.
2007-10-16  David Adamd3dx8: Implement D3DXVec2Maximize with a test.
2007-10-16  David Adamd3dx8: Implement D3DXVec2Minimize with a test.
2007-10-16  David Adamd3dx8: Implement D3DXVec2Subtract with a test.
2007-10-16  David Adamd3dx8: Implement D3DXVec2Add with a test.
2007-10-16  David Adamd3dx8: Implement D3DXVec2CCW with a test.
2007-10-16  David Adamd3dx8: Implement D3DXVec2Dot with a test.
2007-10-16  David Adamd3dx8: Implement D3DX8Vec2LengthSq with a test.
2007-10-16  David Adamd3dx8: Implement D3DX8Vec2Length with a test.
2007-10-11  David Adamd3dx8: Fix the definition of D3DXVECTOR.
2007-10-10  David Adaminclude: Skeleton header for D3DX8.